> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Configure entry_list.ini in Assetto Corsa

> Master the vehicle assignment and VIP reservation system in Assetto Corsa. Learn how to manage car models, skins, and specific driver GUIDs.

## Organizing Your Racing Grid

The `entry_list.ini` file is the fundamental configuration block that determines which vehicles are available on your Assetto Corsa server and who is authorized to drive them. By effectively managing this file, you can assign specific car models to professional racing teams, reserve slots for VIP members using their unique Steam identifiers, and enforce the use of custom liveries for official league events.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Beginner
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
</CardGroup>

***

## Anatomy of an Entry Block

Every individual car slot on your server is defined by a specific block, starting with a numerical identifier (e.g., `[CAR_0]`).

```ini theme={null}
[CAR_0]
MODEL=ferrari_458_gt3
SKIN=livery_1
DRIVERNAME=TheStig
GUID=76561198000000001 ; SteamID64
```

### Essential Parameters

| Variable       | Description                                                                         |
| :------------- | :---------------------------------------------------------------------------------- |
| **MODEL**      | The technical name of the car folder (e.g., `ks_mazda_mx5_cup`).                    |
| **SKIN**       | The specific livery folder name located within the car's content directory.         |
| **DRIVERNAME** | The display name for the slot (overridden by the player's Steam name upon joining). |
| **GUID**       | The unique SteamID64 of the driver authorized to use this specific slot.            |

***

## Implementing Private Reservations

Using the `GUID` field allows you to create a "VIP" system where only authorized community members can join your server or occupy premium vehicle slots.

<Tabs>
  <Tab title="Public Slots (Blank GUID)">
    If you leave the `GUID` field empty, the slot remains public. Any player who connects to the server can select and drive that vehicle. This is ideal for open track-day servers.
  </Tab>

  <Tab title="Private Reservations">
    Inputting a valid **SteamID64** locks the slot to that specific player. If another user attempts to select the car, the server will reject the request. This is mandatory for professional leagues where drivers are assigned to specific teams and vehicle classes.
  </Tab>
</Tabs>

***

## Technical Recommendations

<AccordionGroup>
  <Accordion title="Retrieving SteamID64">
    To lock a slot, you must obtain the player's 17-digit Steam identifier. You can retrieve this by inputting their Steam profile URL into tools like [SteamID.io](https://steamid.io).
  </Accordion>

  <Accordion title="Managing Large Entry Lists">
    For servers with 30 or more slots, ensure that your `MODEL` names are precisely accurate. A single typo in the car name will cause the server initialization to fail or prevent the specific car from appearing in the lobby.
  </Accordion>
</AccordionGroup>

<Tip>
  ### Livery Consistency

  When hosting league events, ensure that every driver has the custom skin files installed locally. While the server assigns the skin via `entry_list.ini`, the physical assets must be present on the player's computer for them to be visible in the simulation.
</Tip>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
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  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Assignments:** Organize your grid with precision.
</div>
