> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Create Server Events (Lua) in BeamMP

> Master server-side scripting. Learn how to use the BeamMP Lua API to create custom events, automated timers, and specialized gameplay rules.

## Scripting Your Virtual Environment

BeamMP (BeamNG.drive Multiplayer) provides a strong server-side logic framework using the **Lua** programming language. This extensibility allows administrators and developers to architect complex community experiences - ranging from simple automated welcome messages and chat moderation to sophisticated race timing systems and dynamic event management. By mastering the native technical hooks, you can transform a standard driving lobby into a unique and highly interactive gaming ecosystem.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    10 Minutes
  </Card>
</CardGroup>

***

## Technical Infrastructure: The Server Registry

All server-side logic resources are situated within a centralized repository on your FREAKHOSTING instance.

* **Primary Directory:** `/Resources/Server/`

### Architecting Your First Resource

<Steps>
  <Step title="Initialize the Container">
    Using the [Game Panel](https://games.freakhosting.com) File Manager, create a new folder within the Server directory (e.g., `freak_event_manager`).
  </Step>

  <Step title="Establish the Entry Point">
    Inside your new folder, create a file named precisely **`main.lua`**. This is the authoritative file the engine searches for during initialization.
  </Step>

  <Step title="Implement Event Hooks">
    use the native BeamMP event library to trigger your logic.

    ```lua theme={null}
    function onPlayerJoin(playerID)
        Chat.send("Welcome to the FREAKHOSTING Rally Event!", playerID)
    end
    ```
  </Step>
</Steps>

***

## Strategic Functional Capabilities

The BeamMP API allows for complex interaction between the server node and individual player clients.

<Tabs>
  <Tab title="Global Broadcasting">
    use `Chat.send` to communicate with the entire server or target specific participants using their `playerID`. This is essential for notifying the community of upcoming restarts or event rules.
  </Tab>

  <Tab title="Client Synchronization">
    Advanced developers can use `MP.TriggerClientEvent` to transmit technical data to every player. This enables the synchronization of custom UI elements (e.g., a countdown HUD for a drag race) or forcing vehicle resets across the entire grid.
  </Tab>
</Tabs>

***

<AccordionGroup>
  <Accordion title="Security & Resource Performance">
    Every Lua script executed on the server consumes CPU cycles on the primary game thread. To ensure your server maintains its physical simulation integrity, avoid using tight `while true do` loops without appropriate `Wait` intervals. Unoptimized scripts are the primary cause of "Server Hitching" in the BeamMP environment.
  </Accordion>

  <Accordion title="Accessing Technical Documentation">
    For a complete registry of all available functions and variables (e.g., `onVehicleSpawn`, `onChatMessage`), we recommend consulting the [official BeamMP Developer Wiki](https://docs.beammp.com).
  </Accordion>
</AccordionGroup>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
  * **Support Ticket:** [Open a Ticket](https://freakhosting.com/clientarea/submitticket.php)
  * **Discord:** [Join our Community](https://discord.gg/freakhosting)
  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Scripting:** Unleash your creativity.
</div>
