> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Configure AI Traffic Density in ETS2

> Master the flow of your European highways. Learn how to adjust or disable AI traffic density on your Euro Truck Simulator 2 dedicated server.

## Controlling the Highway Flow

By default, Euro Truck Simulator 2 (ETS2) dedicated servers include a moderate level of computer-controlled traffic to simulate a living world. Depending on your community's specific objectives, you may wish to increase this density for a realistic "rush hour" challenge or decrease it entirely to facilitate smoother, high-speed convoy maneuvers. The FREAKHOSTING Game Panel allows you to precisely calibrate this environment to suit your tactical requirements.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Beginner
  </Card>

  <Card title="Time" icon="clock">
    4 Minutes
  </Card>
</CardGroup>

***

## Modifying Global Traffic Levels

The volume of AI traffic is governed by the `g_traffic` variable. This parameter must be modified within your core server configuration file.

<Steps>
  <Step title="Access the File Manager">
    Log in to your [Game Panel](https://games.freakhosting.com) and select your ETS2 server.
  </Step>

  <Step title="Locate server_config.sii">
    Find and open the `server_config.sii` file situated in your server's root configuration directory.
  </Step>

  <Step title="Update the Variable">
    Locate the `g_traffic` entry and adjust the numeric value:

    * **`0`**: Disables all AI traffic, resulting in completely empty roads.
    * **`1.0`**: Standard realistic density (Balanced experience).
    * **`5.0` or higher**: High-intensity traffic (Frequent congestion and intersections).
  </Step>

  <Step title="Initialize Changes">
    Save the file and **Restart** your server via the console to apply the new traffic logic.
  </Step>
</Steps>

***

## Performance & Synchronization

Calibrating traffic is a balance between environmental realism and network stability.

<Tabs>
  <Tab title="CPU Synchronization">
    AI vehicles are synchronized entities that must be calculated by the server and broadcast to every connected client. Setting `g_traffic` higher than **3.0** significantly increases the synchronization load on the server's CPU.
  </Tab>

  <Tab title="Network Latency">
    If your players report "Stuttering AI" or frequent "rubber-banding" during close-proximity driving, we recommend returning the value to **1.0** or lower to prioritize smooth player-to-player data transmission.
  </Tab>
</Tabs>

<Important>
  ### Large Convoy Strategy

  If you are hosting a large-scale event with **32 to 64 players**, we highly recommend setting `g_traffic` to **0.5** or **0**. In high-population scenarios, the bandwidth and CPU cycles saved by disabling AI traffic are better utilized to maintain perfectly synchronized truck positions between your human participants.
</Important>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
  * **Support Ticket:** [Open a Ticket](https://freakhosting.com/clientarea/submitticket.php)
  * **Discord:** [Join our Community](https://discord.gg/freakhosting)
  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **ETS2:** Traffic density calibrated.
</div>
