> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Install ProMods for Multiplayer in ETS2

> Deploy the massive ProMods map expansion on your dedicated ETS2 server. Learn how to manage DLC dependencies and ensure perfect synchronization for your convoy.

## Expanding the Horizons: ProMods

**ProMods** is the most renowned map expansion project for Euro Truck Simulator 2 (ETS2), introducing thousands of kilometers of new arterial roads, meticulously detailed cities, and authentic localized landmarks. Running ProMods on a dedicated server enables your community to experience the ultimate simulation depth; however, it requires absolute technical synchronization between the server and every participating driver. This guide ensures your hosting environment is correctly architected to handle the massive scope of the ProMods world.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    15 Minutes
  </Card>
</CardGroup>

***

## Technical Infrastructure Requirements

Due to its sheer scale, ProMods has significantly higher resource requirements compared to the vanilla game engine.

<Tabs>
  <Tab title="Map DLC Dependencies">
    To initialize the current version of ProMods, your server **MUST** have access to all major official Map DLCs (including *Going East*, *Scandinavia*, *Viva la France*, *Italia*, *Beyond the Baltic Sea*, *Road to the Black Sea*, *Iberia*, and *West Balkans*).
  </Tab>

  <Tab title="Memory Allocation">
    A ProMods world instance can consume over **10GB of RAM** during peak traversal. For a stable experience without crashes or performance dips, we highly recommend using our **FREAKHOSTING Extreme** hosting plans.
  </Tab>
</Tabs>

***

## Installation & Deployment Workflow

Follow these steps to migrate the ProMods assets to your dedicated server node.

<Steps>
  <Step title="Generate the Definition File">
    Visit the official ProMods website to generate your custom `.def` file. **important:** Ensure you check the box for **"Check this if you are using a dedicated server"**. This optimizes the file for multiplayer synchronization.
  </Step>

  <Step title="Upload Asset Files">
    use the [Game Panel](https://games.freakhosting.com) File Manager or an SFTP client to upload all seven ProMods `.scs` files (Assets, Model 1-3, Map, Media, and your custom Def) into the server's `/mod/` directory.
  </Step>

  <Step title="Establish Load Priority">
    In your `server_packages.sii`, the entry sequence must match your local mod manifest exactly. For the best stability, we recommend placing the `.def` file at the top of the priority list.
  </Step>

  <Step title="Initialize and Validate">
    Restart your server. Monitor the **Console** tab; the first boot will take several minutes as the engine rebuilds the navigation graph for the expanded world.
  </Step>
</Steps>

***

<Note>
  ### Version & Hash Synchronization

  Every player intending to join your server must possess the **identical versions** of the ProMods `.scs` files. Even a minor variation in the definition file or an outdated asset build will result in a "Mod Mismatch" error, and the server will reject the connection attempt.
</Note>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
  * **Support Ticket:** [Open a Ticket](https://freakhosting.com/clientarea/submitticket.php)
  * **Discord:** [Join our Community](https://discord.gg/freakhosting)
  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **ETS2:** ProMods initialized.
</div>
