> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Configure Vote Permissions in L4D2

> Control the voting system on your L4D2 server to prevent kick abuse, manage map votes, and maintain fair player autonomy during cooperative campaigns.

## Democratic Moderation

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Beginner
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
</CardGroup>

***

> The Left 4 Dead 2 voting system allows players to skip maps, restart rounds, or kick suspected griefers. However, without proper configuration, trolls often use "Callvote Kick" to remove legitimate players. Balancing these permissions is key to a healthy public server environment.

| Reading Time | Difficulty | Last Updated |
| :----------: | :--------: | :----------: |
|   5 minutes  |  Beginner  | January 2026 |

***

## 1. Vanilla Management (server.cfg)

If you are not using any administrative mods, you can control the entire system via these CVARs in your `server.cfg`:

* `sv_allow_votes 1`: The master switch. Set to **0** to disable all voting entirely.
* `sv_vote_allow_spectators 0`: Strongly recommended. Prevents people in the spectator slot from influencing active games.
* `sv_vote_kick_ban_duration 15`: Sets the ban length (in minutes) for a player who is successfully vote-kicked.

***

## 2. SourceMod Overrides (Advanced)

If you have **SourceMod** installed, you can restrict specific types of votes to players with certain administrative flags.

* **Path:** `/addons/sourcemod/configs/admin_overrides.cfg`

```cfg theme={null}
Overrides
{
    "VoteKick" "b"  // Only admins with the 'b' (Generic Admin) flag can start a kick vote.
    "VoteRestart" "k" // Only admins with the 'k' (Vote) flag can restart the round.
}
```

***

<Important>
  ### The Versus Dilemma

  On **Competitive Versus** servers, it is often best to disable voting entirely (`sv_allow_votes 0`) and rely on active staff or Discord-based reporting. This prevents teams from "rage-voting" a campaign restart when they lose a round.
</Important>

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***

<div align="center">
  **Last Updated:** January 2026 | **L4D2:** Democracy tuned.
</div>

***

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