> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# How to Increase Player & Guild Limits in Palworld

> Scale your Palworld community beyond the native constraints. Learn how to implement slot injection and manage guild membership and worker capacities.

## Scaling Your Survival Community

The native Palworld dedicated server binaries are architected with a hard cap of **32 simultaneous players**. While this limitation is appropriate for private groups and small cooperatives, larger communities and gaming networks frequently require increased capacity to foster a vibrant economy and active world. Pushing beyond this barrier involves using specialized technical frameworks and balancing entity density to maintain server performance. This guide ensures you can scale your community effectively while safeguarding your server's technical integrity.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
</CardGroup>

***

## Pushing the 32-Player Barrier

Because the slot limit is hard-coded into the core engine logic, traditional configuration variables cannot increase it. You must implement a technical "Slot Injector" to override the engine's internal checks.

<Steps>
  <Step title="Initialize the Framework">
    Ensure your server has the [UE4SS Modding Framework](/games/palworld/how-to-install-ue4ss-modding-framework) correctly installed and verified.
  </Step>

  <Step title="Deploy Injection Logic">
    Install a compatible slot injection modification, such as the specialized module within **PalGuard**, into your server's `Mods/` directory.
  </Step>

  <Step title="Calibrate the Registry">
    Modify the modification's configuration file to your target slot count (e.g., `64` or `128`).
  </Step>

  <Step title="Initialize Growth">
    **Restart** your server. The global browser will now broadcast your updated capacity to the masterlist.
  </Step>
</Steps>

***

## Technical Capacity Variables

While player slots require injection, guild rosters and base worker limits can be managed directly through your `PalWorldSettings.ini` registry.

| Technical Variable         | Default | Optimized | Strategic Purpose                                                                   |
| :------------------------- | :-----: | :-------: | :---------------------------------------------------------------------------------- |
| **`GuildPlayerMaxNum`**    |   `20`  |    `50`   | Increases the maximum number of players allowed to join a single guild entity.      |
| **`BaseCampWorkerMaxNum`** |   `15`  |    `20`   | Scales the total volume of Pals active in a base. Use caution when increasing this. |

***

<Warning>
  ### Infrastructure Resource Constraints

  Every active player and base worker introduces significant CPU demand for pathfinding and logic execution.

  * **The Risk:** Setting `BaseCampWorkerMaxNum` to 50 on a 32-player server results in **1,600 simultaneous AI threads**. This will trigger severe server-side lag and frequent kernel-level crashes.
  * **The Fix:** We recommend maintaining worker limits at or near the default value when scaling player counts to preserve the server's **Tick Rate**.
</Warning>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
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</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Palworld:** Capacity redefined.
</div>
