> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Set Custom Spawn Regions in Project Zomboid

> Expand your community's starting options. Learn how to manually register custom modded cities and specialized spawn points in your Project Zomboid server menu.

## Managing Global Character Insertion

When a participant initializes a new character on your Project Zomboid (PZ) server, the engine presents a standardized selection of starting locations (e.g., Muldraugh, West Point, or Riverside). While many high-fidelity map modifications include their own technical boundaries, they frequently do not manifest in this visual list automatically. To provide your community with the ability to spawn directly into modded environments like **Raven Creek** or **Bedford Falls**, you must manually register the map's metadata within your server's primary spawn registry.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
</CardGroup>

***

## Technical File Infrastructure

Spawn selection logic is governed by a dedicated Lua file situated within your server's persistent configuration directory.

* **Technical Path:** `/Zomboid/Server/[ServerIdentity]_spawnregions.lua`

### Manual Registry Management

Follow these steps to authorize a new geographical spawn point.

<Steps>
  <Step title="Initialize File Transfer">
    use the [Game Panel](https://games.freakhosting.com) File Manager to locate and open your `_spawnregions.lua` file.
  </Step>

  <Step title="Identify Modded Assets">
    Navigate to the individual map resource folder (either via the Workshop directory or your server's mod repository). Locate the path to the `spawnpoints.lua` file associated with the city.
  </Step>

  <Step title="Update the Lua Table">
    Insert a new entry into the `SpawnRegions()` function using the standardized format identified below.
  </Step>
</Steps>

```lua theme={null}
function SpawnRegions()
    return {
        { name = "Muldraugh, KY", file = "media/maps/Muldraugh, KY/spawnpoints.lua" },
        { name = "Riverside, KY", file = "media/maps/Riverside, KY/spawnpoints.lua" },
        -- Custom Modification Entry:
        { name = "Raven Creek", file = "media/maps/RavenCreek/spawnpoints.lua" },
    }
end
```

***

## Strategic Navigation & Accuracy

<AccordionGroup>
  <Accordion title="Resolving Directory Discrepancies">
    If your custom spawn entry fails to appear, ensure the `file =` string precisely matches the internal directory structure of the mod. You can verify this by inspecting the mod's `.zip` archive on your local PC and tracing the path through `media/maps/`.
  </Accordion>

  <Accordion title="Enforcing Spawn Randomization">
    Within your `server.properties` file, ensure that `SpawnPoint=` is left blank if you wish to use the selection menu. If you define a specific coordinate in the properties file, the engine will bypass the visual selection screen entirely and force all players to a single insertion point.
  </Accordion>
</AccordionGroup>

<Tip>
  ### Balanced Onboarding

  Providing specialized spawn regions for "Safe" areas or "High-Loot" zones allows you to manage the difficulty curve for new players. Consider adding community-built "Newbie Outposts" to the spawn list to improve retention for first-time survivors.
</Tip>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
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  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Project Zomboid:** Spawn regions registered.
</div>
