> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Configure Map Seeds & World Size in Rust

> Engineer your ideal island. Learn how to use procedural generation seeds and size variables to customize monument placement and topography on your Rust server.

## Crafting the Island: Procedural Generation

Rust's core replayability is driven by its procedural generation engine. Every scheduled "Wipe" provides an opportunity to manifest a completely unique island featuring different monument placements, topography, and resource distributions. By precisely controlling the **Seed** and **Size** variables, you dictate the physical geography of your server, allowing you to optimize for specific player counts or specialized community objectives.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
</CardGroup>

***

## Technical Configuration Parameters

These variables are managed within your FREAKHOSTING **Startup** tab.

### 1. World Size (`server.worldsize`)

This parameter defines the map's total dimensions in square meters.

* **Minimum (`1000`):** Extremely constrained area; major monuments may fail to initialize.
* **Standard (`3500` - `4500`):** The professional recommendation for communities of 100 to 200 players.
* **Maximum (`6000`):** Massive landscape; requires significant CPU and RAM overhead to maintain stable network synchronization.

### 2. World Seed (`server.seed`)

This serves as the unique numeric key for the generation algorithm.

* **Value Range:** Any integer between `1` and `2147483647`.
* **Logic:** Modifying the seed while maintaining the same size results in a completely different layout of the island.

***

## Strategic Map Selection

Rather than using randomized seeds, we recommend using a visual gallery to ensure your map features the specific landmarks (e.g., Launch Site, Oil Rig, or Military Tunnels) your community expects.

<Steps>
  <Step title="Browse External Repositories">
    Visit **[RustMaps.com](https://rustmaps.com)** or a similar community visualization tool.
  </Step>

  <Step title="Filter & Analyze">
    Search by your desired world size and verify that the biome distribution and monument frequency meet your community standards.
  </Step>

  <Step title="Retrieve the Token">
    Copy the numerical **Seed** identified in the map metadata.
  </Step>

  <Step title="Deploy to Startup">
    Input the size and seed into the corresponding fields in your FREAKHOSTING **Startup** dashboard.
  </Step>
</Steps>

***

<Important>
  ### The Persistence Paradox

  If you modify the Seed or Size while an active map file exists in your `/server/{identity}/` directory, the engine will prioritize the existing data and ignore your new settings. To force the generation of a new world, you **must** perform a [World Wipe](/games/rust/how-to-wipe-your-rust-server-map-blueprints) by deleting the `.map` and `.sav` files situated in your identity folder.
</Important>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
  * **Support Ticket:** [Open a Ticket](https://freakhosting.com/clientarea/submitticket.php)
  * **Discord:** [Join our Community](https://discord.gg/freakhosting)
  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Rust:** World generation verified.
</div>
