> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Configure an In-Game Server Shop in Rust

> Establish a functional economy on your Rust server. Learn how to deploy the GUIShop framework and integrate Economics for a smooth player trading experience.

## Managing Global Economic Hubs

Implementing an in-game shop provides a important "Currency Sink" for your server's economy, rewarding active survivors with access to rare components, utility perks, or specialized vehicles like Minicopters. Depending on your community's architectural design, you can use physical currency via the **Economics** framework or implement a playtime-based loyalty system via **ServerRewards (RP)**. The FREAKHOSTING platform supports the full technical stack required to maintain a high-performance, visual shopping interface.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
</CardGroup>

***

## Technical Infrastructure Stack

To host a professional visual shop, you must deploy the following three-layered technical stack within your `/oxide/plugins/` directory.

<Steps>
  <Step title="Currency Engine">
    Install **Economics** (for standard numeric money) or **ServerRewards** (for points earned through playtime and NPC kills).
  </Step>

  <Step title="Asset Rendering">
    Install the **ImageLibrary** plugin. This serves as the mandatory technical hook responsible for downloading and caching item icons from the Steam CDN.
  </Step>

  <Step title="Visual Interface">
    Deploy the **GUIShop** plugin to provide the interactive on-screen menu that players access via chat commands.
  </Step>
</Steps>

***

## Strategic Configuration

The primary logical settings for your marketplace are managed within the `GUIShop.json` file situated in your `/oxide/config/` folder.

* **Economic Balance:** Define categories (e.g., `Weapons`, `Resources`, `Transport`) to keep the shop organized.
* **Transaction Logic:**
  * **`Buy Price`:** The cost required for a player to acquire the item.
  * **`Sell Price`:** The reimbursement received when a player trades assets back to the system.
* **Command Execution:** You can configure shop entries to execute console commands instead of delivering physical items. This is the professional method for "selling" VIP rank temporary permissions or automated kit access.

***

<Tip>
  ### Maintaining Economic Integrity

  To preserve the longevity of your server wipe, avoid providing "End-Game" raiding tools (e.g., C4, Rockets, or Explosive Ammo) directly within the shop. Instead, focus on selling high-utility components like **Gears**, **Springs**, and **Tech Trash**. This enables players to rebuild following a raid without neutralizing the incentive to explore high-tier monuments.
</Tip>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
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  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Rust:** Economy systems established.
</div>
