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# How to Fix Belt Quality Settings in Satisfactory

> Fix conveyor belt stuttering on your Satisfactory dedicated server by adjusting network quality settings, bandwidth limits, and replication frequency.

## Introduction

"Why do the items on my conveyor belts look like a slideshow?"

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Beginner
  </Card>

  <Card title="Time" icon="clock">
    5 Minutes
  </Card>
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***

This is the most common question in Satisfactory multiplayer. It is caused by **Network Bandwidth Limits**.

By default, Unreal Engine limits the data rate. When you have 5000 items moving on belts, the server hits this limit and stops sending updates for the movement, causing them to stutter or "teleport".

## Prerequisites

* **File Access:** Config `.ini` editing required.

## Step-by-Step Guide

### Step 1: Client Settings (Easy)

First, ensure your own game is set to Ultra.

1. Options -> Server Settings.
2. **Network Quality:** Set to **Ultra**.
3. This increases the receiving limit on your end. But the server is usually the bottleneck.

### Step 2: Server Config (The Real Fix)

1. Stop the server.
2. Navigate to `/FactoryGame/Saved/Config/LinuxServer/`.
3. Open `Engine.ini`. (If it doesn't exist, create it).
4. Paste the following block at the bottom:

```ini theme={null}
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=1048576
MaxInternetClientRate=1048576

[/Script/Engine.Player]
ConfiguredInternetSpeed=1048576
ConfiguredLanSpeed=1048576
```

### Explaining the Math

* `15000` (Default) = \~15 KB/s. Way too low for a Mega Factory.
* `1048576` = \~1 MB/s. This allows the server to send detailed position updates for thousands of items.

### Step 3: Restart

Save and restart. Your belts should now be smooth.

## Conclusion

Optimizing `Engine.ini` is mandatory for any late-game factory. Without it, the desync becomes unplayable.

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<div align="center">
  **Last Updated:** January 2026
</div>
