> ## Documentation Index
> Fetch the complete documentation index at: https://help.freakhosting.com/llms.txt
> Use this file to discover all available pages before exploring further.

# How to Configure Loot Tables & Spawns in Unturned

> Calibrate item spawn rates and rarity on your Unturned server using global multipliers and plugins to create high-loot, hardcore, or balanced survival.

## Technical Loot Calibration

Establishing a balanced loot economy is the primary method for defining your server's gameplay identity. Whether you are architecting a hardcore survival experience where discovering a firearm is a rare milestone, or a high-intensity "Military RP" arena where elite gear is abundant, adjusting your loot tables is essential. Unturned provides two distinct technical pathways for economy management: global probability multipliers and granular, plugin-driven category redirection.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Intermediate
  </Card>

  <Card title="Time" icon="clock">
    6 Minutes
  </Card>
</CardGroup>

***

## Global Multipliers (`Config.json`)

The most efficient method for increasing item density across the entire map is modifying the global environmental variables.

<Steps>
  <Step title="Access the Configuration">
    Log in to the [Game Panel](https://games.freakhosting.com) and open the **File Manager**.
  </Step>

  <Step title="Locate Config.json">
    Navigate to the following path: `/Servers/Default/Config.json`.
  </Step>

  <Step title="Update Item Logic">
    Find the `Items` object and calibrate the following parameters:

    ```json theme={null}
    "Items": {
      "Spawn_Chance": 0.5,     // Set to 1.0 for 100% item density
      "Despawn_Dropped_Time": 600,
      "Despawn_Natural_Time": 900,
      "Respawn_Time": 60.0
    }
    ```
  </Step>
</Steps>

***

## Advanced Category Management

If your project requires modifying specific item rarities (e.g., making the Timberwolf sniper rifle available in civilian locations), using a [RocketMod](/games/unturned/installing-rocketmod-on-unturned) plugin such as **LootConfig** is the professional standard.

* **The Problem:** Manually editing the base game `.dat` files is technically tedious and your modifications will be purged every time the game engine receives an update via Steam.
* **The Solution:** Plugins allow you to dynamically redirect "Spawn IDs." You can programmatically add "Military" assets to "Police" spawn points without ever modifying the underlying map data, ensuring your balance remains intact across server updates.

***

<Important>
  ### Curated Map Dependencies

  When using specialized "Curated" maps such as **Arid**, **Elver**, or **Buak**, the loot tables are frequently hard-coded within the map's proprietary resource files. In these scenarios, the global multipliers in `Config.json` may behave inconsistently. Always consult the map creator's technical documentation when balancing non-vanilla environments.
</Important>

***

<Note>
  ### Need Extra Help?

  If you encounter any issues, our support team is ready to assist:

  * **Live Chat:** Quick assistance via our website.
  * **Support Ticket:** [Open a Ticket](https://freakhosting.com/clientarea/submitticket.php)
  * **Discord:** [Join our Community](https://discord.gg/freakhosting)
  * **Email:** [support@freakhosting.com](mailto:support@freakhosting.com)
</Note>

<Tip>
  ### Save on Your Hosting

  Ready to get a new server? Use code **KB20** at checkout for **20% off** your first month!
</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Unturned:** Loot tables balanced.
</div>
