> ## Documentation Index
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> Use this file to discover all available pages before exploring further.

# How to Choose Popular Curated Maps in Unturned

> Master world deployment with our curated reference guide. Discover the Workshop IDs and technical names for Unturned's most celebrated community maps.

## Technical Community Masterpieces

Curated maps represent the pinnacle of Unturned world design, often receiving official recognition from the primary developer (SDGNelson). Unlike basic Workshop creations, curated projects typically feature unique custom assets, specialized NPC questlines, and distinct environmental mechanics that offer a total conversion experience. To successfully host these worlds on your FREAKHOSTING dedicated server, you must precisely synchronize the Workshop download ID with the engine's internal map registry.

<CardGroup cols={2}>
  <Card title="Difficulty" icon="gauge-low">
    Beginner
  </Card>

  <Card title="Time" icon="clock">
    4 Minutes
  </Card>
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## Technical Reference Registry

use the following metadata to correctly configure your [Workshop Retrieval System](/games/unturned/how-to-add-workshop-maps-to-unturned).

| Map Identity |  Workshop ID | Environment Profile                                    |
| :----------- | :----------: | :----------------------------------------------------- |
| **Arid**     | `2683620106` | Desolate desert with a high-fidelity military focus.   |
| **Elver**    | `2136497468` | Urban-centric survival featuring complex progression.  |
| **Polaris**  | `2898548949` | Sub-zero tundra landscapes and secret laboratory hubs. |
| **Buak**     | `3000540166` | Deeply immersive, story-driven survival experience.    |
| **Ireland**  | `1311025539` | Lush greenery and stylized localized weaponry.         |

***

## Technical Deployment Workflow

To manifest these worlds on your instance, follow this standardized procedure:

<Steps>
  <Step title="Initialize Automated Download">
    Add the 10-digit **Workshop ID** to the `File_IDs` array within your `WorkshopDownloadConfig.json` file.
  </Step>

  <Step title="Register Active Template">
    In your `Commands.dat` file, set the `map` command to the exact internal name (e.g., `map Buak`).
  </Step>

  <Step title="Verify Dependent Assets">
    **Important:** Many curated maps are distributed as two separate Workshop items: the **Map Terrain** and the **Asset Pack**. You must include both Workshop IDs in your configuration, or players will observe floating red errors and missing textures.
  </Step>
</Steps>

***

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<Tip>
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</Tip>

***

<div align="center">
  **Last Updated:** January 2026 | **Unturned:** Map library updated.
</div>
