How to Play Workshop Maps and Host Collections on Your CS2 Server
Play a Steam Workshop map on your CS2 server right away, host a whole Workshop collection as your map rotation, and switch between workshop maps by name.
Counter-Strike 2 servers get custom maps from the Steam Workshop. This guide shows you how to play a single workshop map right away, and how to host a whole collection as your server’s map rotation.
CS2 doesn’t use FastDL. The server downloads workshop maps from Steam, and players download them from Steam when they join. You don’t upload map files yourself.You need the map’s Workshop ID: the number at the end of its address. For example, in https://steamcommunity.com/sharedfiles/filedetails/?id=3070284539 the ID is 3070284539.
Only use maps made for Counter-Strike 2. CS:GO workshop maps don’t work in CS2.
Click Server settings in the sidebar and find Workshop map under Game mode and map.
The Workshop map field
3
Paste the map
Paste the map’s Workshop address, or just its number.
4
Click Change now
The server downloads the map and switches to it. The first time can take a minute.
Type this in the Console, with your map’s ID:
host_workshop_map 3070284539
The server downloads the latest version of the map and loads it.
A workshop map can’t be the start map. When the server restarts, it goes back to your Start map. Run Change now or host_workshop_map again after a restart, or host a collection (below) so your workshop maps are always there.
A Workshop collection is a list of maps you put together on Steam. Your server can host the whole collection as its map group, so it rotates through your maps.
Check the ID, make sure the map is public and made for CS2, and wait for the first download to finish. Watch the Console for errors.
The collection isn't used
Check Host Workshop Collection is 1, the Workshop Collection ID is right, the collection is public, and Map group in Server settings is empty. Then restart.
Players get stuck downloading
Large maps take time on a slow connection. Ask the player to try again. Very large maps can put players off, so keep your collection to maps people really play.
Can I add custom sounds or models too?
Yes, through the Workshop with the MultiAddonManager plugin. See custom content.
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Last Updated: October 2026
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The first time can take a minute.`})})]})}),_jsxs(Tab,{title:`Console`,id:`console`,children:[_jsxs(_components.p,{children:[`Type this in the `,_jsx(_components.strong,{children:`Console`}),`, with your map’s ID:`]}),_jsx(CodeBlock,{filename:``,numberOfLines:`2`,language:`text`,children:_jsx(_components.pre,{className:`shiki shiki-themes github-light-default dark-plus`,style:{backgroundColor:`#ffffff`,\"--shiki-dark-bg\":`#0B0C0E`,color:`#1f2328`,\"--shiki-dark\":`#D4D4D4`},language:`text`,children:_jsxs(_components.code,{language:`text`,numberOfLines:`2`,children:[_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{children:`host_workshop_map 3070284539`})}),`\n`,_jsx(_components.span,{className:`line`,children:_jsx(_components.span,{})})]})})}),_jsx(_components.p,{children:`The server downloads the latest version of the map and loads it.`})]})]}),`\n`,_jsxs(_components.p,{children:[`A workshop map can’t be the start map. When the server restarts, it goes back to your `,_jsx(_components.strong,{children:`Start map`}),`. Run `,_jsx(_components.strong,{children:`Change now`}),` or `,_jsx(_components.code,{children:`host_workshop_map`}),` again after a restart, or host a collection (below) so your workshop maps are always there.`]}),`\n`,_jsx(_components.hr,{}),`\n`,_jsx(Heading,{level:`2`,id:`host-a-collection`,children:`Host a collection`}),`\n`,_jsx(_components.p,{children:`A Workshop collection is a list of maps you put together on Steam. Your server can host the whole collection as its map group, so it rotates through your maps.`}),`\n`,_jsx(Heading,{level:`3`,id:`create-the-collection`,children:`Create the collection`}),`\n`,_jsxs(Steps,{children:[_jsx(Step,{title:`Create it on Steam`,children:_jsxs(_components.p,{children:[`On the CS2 Workshop, open `,_jsx(_components.strong,{children:`Collections`}),` and create a new collection. 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Each field saves when you click outside it.`]})}),_jsx(Step,{title:`Clear the map group`,children:_jsxs(_components.p,{children:[`In `,_jsx(_components.strong,{children:`Server settings`}),`, leave `,_jsx(_components.strong,{children:`Map group`}),` empty, so the collection is used as the map group.`]})}),_jsx(Step,{title:`Restart`,children:_jsx(_components.p,{children:`Restart the server. 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See `,_jsx(_components.a,{href:`/games/counter-strike-2/admin-and-commands#cs2-simpleadmin`,children:`admin and commands`}),`.`]}),`\n`,_jsx(_components.hr,{}),`\n`,_jsx(Heading,{level:`2`,id:`map-rotation-with-workshop-maps`,children:`Map rotation with workshop maps`}),`\n`,_jsxs(_components.ul,{children:[`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Collection hosted`}),`: the server rotates through the collection’s maps when each match ends.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`To always change map at the end of a match`}),`, add `,_jsx(_components.code,{children:`mp_match_end_changelevel 1`}),` to `,_jsx(_components.code,{children:`server.cfg`}),`.`]}),`\n`,_jsxs(_components.li,{children:[_jsx(_components.strong,{children:`Built-in maps only?`}),` Use the `,_jsx(_components.strong,{children:`Map group`}),` field instead. See `,_jsx(_components.a,{href:`/games/counter-strike-2/server-configuration#map-rotation`,children:`map rotation`}),`.`]}),`\n`]}),`\n`,_jsx(_components.hr,{}),`\n`,_jsx(Heading,{level:`2`,id:`troubleshooting`,children:`Troubleshooting`}),`\n`,_jsxs(AccordionGroup,{children:[_jsx(Accordion,{title:`The map doesn't load`,id:`the-map-doesnt-load`,children:_jsxs(_components.p,{children:[`Check the ID, make sure the map is public and made for CS2, and wait for the first download to finish. 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