sv_enforceGameBuild. On FREAKHOSTING, change it with Game Build in Startup: the default is 1491, the September 2022 update and the RedM build Cfx.re lists. Restart the server to apply it. Don’t use Game build on Server config; that list is for GTA V.
What is sv_enforceGameBuild?
The Cfx.re server commands describe it as the setting that “selects a game build for clients to use”. It can only be set when the server starts, not while it runs. Cfx.re’s RedM list has one build:
Use another number only if Cfx.re adds it to that list, or a resource you use asks for it.
How to change the RedM game build
1
Open Startup
Open your server in the Game Panel and click Startup.
2
Set Game Build
Type the build number in Game Build (up to 4 digits), for example
1491. Click outside the field; it saves on its own.3
Restart
Restart the server. The build is passed to FXServer when it starts.
Is the game build the same as the FXServer build?
No. The game build (1491) is the Red Dead Redemption 2 version players run. The FXServer build (for example 38055) is the server program, changed on Artifacts. See how to update your artifacts.
Frequently asked questions
What game build should my RedM server use?
1491. It is the default in Startup and the build Cfx.re lists for RedM.
Can I change the game build while the server runs?
No. Cfx.re sayssv_enforceGameBuild is only read at startup. Restart after changing it.
Why is there no sv_enforceGameBuild line in my server.cfg?
On FREAKHOSTING the build comes from Game Build in Startup, which is applied when the server starts. Don’t add your ownsv_enforceGameBuild line to the file; change the number in Startup instead.
Why does the VORP recipe also set 1491?
The VORP txAdmin recipe putssv_enforceGameBuild 1491 in its own server.cfg. That matches the default in Startup.
Related guides
RedM server guide
Every RedM guide in one place.
Update artifacts
The FXServer build.
Edit server.cfg
Fields to use and to skip.
Startup variables
How Startup works.
Checked against the official Cfx.re server commands on 2 November 2026, and tested on our Game Panel (RedM, FXServer build 38055 with txAdmin 8.1.2). Details may change when Cfx.re updates RedM.
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Last Updated: November 2026