Introduction
“Why do the items on my conveyor belts look like a slideshow?” This is the most common question in Satisfactory multiplayer. It is caused by Network Bandwidth Limits. By default, Unreal Engine limits the data rate. When you have 5000 items moving on belts, the server hits this limit and stops sending updates for the movement, causing them to stutter or “teleport”.Prerequisites
- File Access: Config
.iniediting required.
Step-by-Step Guide
Step 1: Client Settings (Easy)
First, ensure your own game is set to Ultra.- Options -> Server Settings.
- Network Quality: Set to Ultra.
- This increases the receiving limit on your end. But the server is usually the bottleneck.
Step 2: Server Config (The Real Fix)
- Stop the server.
- Navigate to
/FactoryGame/Saved/Config/LinuxServer/. - Open
Engine.ini. (If it doesn’t exist, create it). - Paste the following block at the bottom:
Explaining the Math
15000(Default) = ~15 KB/s. Way too low for a Mega Factory.1048576= ~1 MB/s. This allows the server to send detailed position updates for thousands of items.
Step 3: Restart
Save and restart. Your belts should now be smooth.Conclusion
OptimizingEngine.ini is mandatory for any late-game factory. Without it, the desync becomes unplayable.
Support Channels
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