Skip to main content

Introduction

“Why do the items on my conveyor belts look like a slideshow?” This is the most common question in Satisfactory multiplayer. It is caused by Network Bandwidth Limits. By default, Unreal Engine limits the data rate. When you have 5000 items moving on belts, the server hits this limit and stops sending updates for the movement, causing them to stutter or “teleport”.

Prerequisites

  • File Access: Config .ini editing required.

Step-by-Step Guide

Step 1: Client Settings (Easy)

First, ensure your own game is set to Ultra.
  1. Options -> Server Settings.
  2. Network Quality: Set to Ultra.
  3. This increases the receiving limit on your end. But the server is usually the bottleneck.

Step 2: Server Config (The Real Fix)

  1. Stop the server.
  2. Navigate to /FactoryGame/Saved/Config/LinuxServer/.
  3. Open Engine.ini. (If it doesn’t exist, create it).
  4. Paste the following block at the bottom:
[/Script/OnlineSubsystemUtils.IpNetDriver]
MaxClientRate=1048576
MaxInternetClientRate=1048576

[/Script/Engine.Player]
ConfiguredInternetSpeed=1048576
ConfiguredLanSpeed=1048576

Explaining the Math

  • 15000 (Default) = ~15 KB/s. Way too low for a Mega Factory.
  • 1048576 = ~1 MB/s. This allows the server to send detailed position updates for thousands of items.

Step 3: Restart

Save and restart. Your belts should now be smooth.

Conclusion

Optimizing Engine.ini is mandatory for any late-game factory. Without it, the desync becomes unplayable.

Support Channels

If you need assistance or have any questions, please contact our support team:

First Month Discount

Use code KB20 at checkout to get 20% off your first month of hosting!