Managing Behavioral Standards: SafeZones
Public BeamMP environments are frequently targeted by “rammers” - malicious players who intentionally use high-velocity collisions to disrupt the community experience. Implementing SafeZones or disabling physical collisions at designated spawn points is the most effective technical strategy for protecting your legitimate participants. This guide walk you through the implementation of these defensive layers using the CobaltEssentials framework on the FREAKHOSTING platform.Difficulty
Beginner
Time
5 Minutes
Technical Implementation Workflow
We recommend using the CobaltEssentials plugin suite, as it provides the most granular control over player physics and geographic boundaries.Initialize the Framework
Ensure CobaltEssentials is correctly installed within your
/Resources/Server/ directory.Define the Geographic Boundary
use the in-game command system to architect a 3D area around your server’s primary spawn or social hub.
- Command Example:
/zone add SpawnPoint 50(Creates a 50-meter radius protection zone).
Technical Performance Optimization
The Resource Impact of Soft-Body Physics
The Resource Impact of Soft-Body Physics
BeamNG’s proprietary soft-body physics engine requires intense CPU calculations for every collision event. On high-population servers, multi-vehicle pileups at spawn can trigger significant server-side “Hitching” and network lag. By disabling collisions in these areas, you reclaim important CPU cycles, ensuring a smoother simulation for all active drivers.
Automated Griefer Detection
Automated Griefer Detection
Beyond SafeZones, CobaltEssentials can be configured to automatically flag and kick players who maintain excessive velocities within restricted zones, providing a proactive defense against sophisticated griefing attempts.
Need Extra Help?
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- Email: [email protected]
Last Updated: January 2026 | Moderation: Protecting your drivers.