Scaling Your Community Convoy
BeamMP (BeamNG.drive Multiplayer) is uniquely demanding due to the engine’s proprietary soft-body physics system. Unlike traditional racing simulations, the server node must programmatically synchronize every physical deformation, component failure, and collision state for every vehicle in real-time. Because of this architectural complexity, each additional player introduces a significant increase in CPU overhead. Balancing your player limit is the most critical technical decision for ensuring a smooth, low-jitter experience for your community.Difficulty
Beginner
Time
3 Minutes
Technical Configuration Workflow
The player capacity is governed exclusively by your core server configuration registry.Initialize Maintenance
Log in to the Game Panel and Stop your server to prevent configuration overwrites.
Adjust the Slot Limit
Locate the
MaxPlayers parameter. Change the numeric value to your desired capacity (e.g., MaxPlayers = 12).Infrastructure Performance Tiers
To maintain absolute simulation integrity, we recommend the following capacity thresholds based on your FREAKHOSTING infrastructure.| Participant Count | Technical Profile | Recommended Hosting |
|---|---|---|
| 1 - 8 Players | Optimized: Negligible impact on world physics. | Standard VPS / Game Plan. |
| 8 - 16 Players | Demanding: Requires high-frequency single-core throughput. | FREAKHOSTING Extreme. |
| 20+ Players | Experimental: High probability of network jitter and physics desync. | Dedicated Node Infrastructure. |
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Physics: High stakes, high load.