Addressing Network Jitter
Synchronizing high-speed crashes over the internet is extremely difficult. If your players report that other cars are “jittering” or “stuttering,” you may need to adjust your server’s simulation send rate.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 4 minutes | Intermediate | January 2026 |
The SendRate Variable
Located in yourServerConfig.toml, the SendRate determines how many updates the server sends to each client per second.
- Standard (30): The default value. Balanced for most servers.
- Smooth (60): Ideal for high-speed racing if all players have fiber-optic connections. It provides the smoothest visuals but uses significant bandwidth.
- Low-Bandwidth (10-15): Reduces network strain for players with poor connections, but will make other cars look noticeably “choppier.”
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Networking: Smooth and stable.