Skip to main content

Addressing Network Jitter


Synchronizing high-speed crashes over the internet is extremely difficult. If your players report that other cars are “jittering” or “stuttering,” you may need to adjust your server’s simulation send rate.
Reading TimeDifficultyLast Updated
4 minutesIntermediateJanuary 2026

The SendRate Variable

Located in your ServerConfig.toml, the SendRate determines how many updates the server sends to each client per second.
  • Standard (30): The default value. Balanced for most servers.
  • Smooth (60): Ideal for high-speed racing if all players have fiber-optic connections. It provides the smoothest visuals but uses significant bandwidth.
  • Low-Bandwidth (10-15): Reduces network strain for players with poor connections, but will make other cars look noticeably “choppier.”

Support Channels

If you need assistance or have any questions, please contact our support team:

First Month Discount

Use code KB20 at checkout to get 20% off your first month of hosting!

Last Updated: January 2026 | Networking: Smooth and stable.