Addressing Network Jitter & Synchronization
Synchronizing high-velocity soft-body collisions across a global network is an immense technical challenge. If your community participants report that opposing vehicles are “jittering,” “teleporting,” or “stuttering” during synchronized driving, you likely need to recalibrate your server’s simulation broadcast frequency. By optimizing theSendRate, you can balance the visual fluidity of the simulation against the bandwidth constraints of your players’ network connections.
Difficulty
Intermediate
Time
4 Minutes
The Technical SendRate Variable
TheSendRate parameter, situated within your core ServerConfig.toml registry, dictates the frequency (in Hz) at which the server node transmits physical state updates to each individual client.
Configuration Workflow
Follow these steps to apply a new synchronization profile to your server.1
Access the File Manager
Log in to the Game Panel and navigate to the Files tab.
2
Edit the Config
Locate and open the
ServerConfig.toml file with the integrated text editor.3
Update SendRate
Find the
SendRate entry and modify the numeric value based on the performance tiers identified above.4
Initialize the Sync
Restart your server. The engine will now use the updated broadcast frequency for all new connection sessions.
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Last Updated: January 2026 | Networking: Smooth and stable.