Skip to main content

Addressing Network Jitter & Synchronization

Synchronizing high-velocity soft-body collisions across a global network is an immense technical challenge. If your community participants report that opposing vehicles are “jittering,” “teleporting,” or “stuttering” during synchronized driving, you likely need to recalibrate your server’s simulation broadcast frequency. By optimizing the SendRate, you can balance the visual fluidity of the simulation against the bandwidth constraints of your players’ network connections.

Difficulty

Intermediate

Time

4 Minutes

The Technical SendRate Variable

The SendRate parameter, situated within your core ServerConfig.toml registry, dictates the frequency (in Hz) at which the server node transmits physical state updates to each individual client.
ValueTechnical ProfileStrategic Use Case
30 (Standard)Balanced: The vanilla default.Ideal for standard free-roam and social servers with 10+ players.
60 (High-Fi)Fluid: Maximum visual clarity.Recommended for competitive racing if all players possess high-speed fiber connections.
15 (Low-BW)Efficient: Minimum bandwidth load.Necessary for high-population experimental servers or players with unstable routing.

Configuration Workflow

Follow these steps to apply a new synchronization profile to your server.
1

Access the File Manager

Log in to the Game Panel and navigate to the Files tab.
2

Edit the Config

Locate and open the ServerConfig.toml file with the integrated text editor.
3

Update SendRate

Find the SendRate entry and modify the numeric value based on the performance tiers identified above.
4

Initialize the Sync

Restart your server. The engine will now use the updated broadcast frequency for all new connection sessions.


Need Extra Help?

If you encounter any issues, our support team is ready to assist:

Save on Your Hosting

Ready to get a new server? Use code KB20 at checkout for 20% off your first month!

Last Updated: January 2026 | Networking: Smooth and stable.