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A BeamMP server uses bandwidth in two ways: sending every mod in Resources/Client to each player who joins, and syncing every car to every player while they drive. To optimise it on FREAKHOSTING, remove mods you don’t use, keep Max Cars low on Startup, leave Debug off and watch network traffic on the Statistics page of the Game Panel.

How to cut mod download size

1

Check Resources/Client

In Files, open Resources/Client and look at the file sizes. Every .zip here is sent to players, even maps you don’t run.
2

Remove unused mods

Download a copy for safety, then delete mods and maps you no longer use. Make a backup first.
3

Reload or restart

Type reloadmods in the console, or restart the server.

How to reduce vehicle sync traffic

  • Set Max Cars on Startup to what you need. The default is 1; each extra car per player adds traffic for everyone.
  • Run fewer heavy vehicles at once on busy servers. An allowlist helps; see restrict vehicles.
  • Keep the player count to what your group needs. Max Players shows your plan’s slots.

How to check your server’s network use

Open Statistics in the Game Panel to see CPU, memory and network use over time. See server statistics. If traffic jumps when nobody new is joining, someone may be downloading mods, or the server may be under attack; see DDoS filters.

Frequently asked questions

Why does my download speed drop when joining a BeamMP server?

Mod downloads depend on the player’s own connection and the size of the mods. Large map packs take longest. Removing unused zips from Resources/Client helps everyone.

Does Debug mode slow the server?

Debug = true makes the log much bigger. Turn it on only while troubleshooting, then set it back to false.

Does a private server use less bandwidth?

No. Bandwidth depends on players, cars and mods, not on whether the server is listed.

Players lag but the server looks fine. What now?

See lag and desync for checks on the player side.

BeamMP server guide

Every BeamMP page in one place.

Lag and desync

Fix rubber-banding.

Install mods

Resources/Client and plugins.

Max players and cars

Max Players and Max Cars.

Server statistics

Watch CPU, memory and network.

Tested by the FREAKHOSTING team on our Game Panel on 3 November 2026 (BeamMP Server v3.9.3). Steps may differ slightly if the game changes.

Need Extra Help?

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Last Updated: November 2026