High-Fidelity Combat
By default, Left 4 Dead 2 runs at a sluggish 30 Tickrate. While this was acceptable for 2009 hardware, modern gamers expect higher responsiveness. Unlocking your server to 100 Tickrate dramatically improves hit registration (especially for Jockeys and Chargers) and makes movement feel significantly smoother.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 5 minutes | Intermediate | January 2026 |
1. Technical Requirements
Unlocking the tickrate requires a specialized engine modification:- Install the Tickrate Enabler extension.
- In your FREAKHOSTING Startup Settings, add
-tickrate 100to the command line parameters.
2. Network Sync (server.cfg)
If you unlock the tickrate but don’t tell the server to send more data, the game will feel “choppy.” Add these to yourserver.cfg:
3. Physics & Mechanics Changes
Running at 100 Tick changes the math behind the physics engine:- Projectiles: Spitter spit and Tank rocks may fly slightly faster or curve differently.
- Jockeying: The Jockey “dead-stops” become much easier to hit as the server checks for contact 100 times per second instead of 30.
- Leap Logic: Hunter leaps will be more precise, making mid-air “skeets” more consistent.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | L4D2: 100 Tick active.