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Performance-Focused Security

Cosmicguard is a premium DDoS mitigation layer integrated into the FREAKHOSTING infrastructure, specifically optimized for low-latency gaming and high-performance real-time applications. Unlike standard volumetric filters, Cosmicguard specializes in stateful packet inspection and hardware-level query offloading. This technical approach ensures that your server remains protected against complex application-layer attacks without sacrificing the responsive connection quality required by competitive gaming communities.

Difficulty

Intermediate

Time

5 Minutes

Technical Core Features

The Cosmicguard network is defined by its ability to intelligently differentiate between legitimate users and malicious traffic in real-time.
Cosmicguard performs deep packet inspection (DPI) to maintain a logical “state” for every connection. It validates handshakes and protocol-specific data (such as a Minecraft join request) before allowing traffic to proceed to your server. Malformed or out-of-sequence packets are discarded at the network edge, protecting your CPU from processing overhead.

Infrastructure & Connectivity

The Cosmicguard backbone is architected for zero jitter and maximum throughput.
  • Global Scrubbing Nodes: using a distributed network of high-speed scrubbing centers to mitigate attacks as close to the source as possible.
  • Ultra-Low Latency Routing: Optimized pathfinding ensures that the mitigation process adds negligible delay to your players’ ping, maintaining a professional gaming experience.
  • Volumetric Capacity: Designed to absorb multi-terabit volumetric floods, ensuring that even the most aggressive attacks do not impact the underlying hardware node.

Management Workflow

Administrators can manage TCP, UDP, and ICMP filtering from a single, cohesive interface. This eliminates the need to jump between different configuration screens when hardening your server perimeter.
Access a library of pre-tuned presets for complex titles like FiveM, Palworld, and ARK. These presets apply the optimal stateful validation rules for the selected game’s network protocol with a single click.

Optimizing for Valve Titles

If you are hosting a Source Engine game, ensure that A2S Caching is enabled within your Cosmicguard settings. This is the most effective way to prevent “Server Not Responding” errors during high-intensity community events.

Need Extra Help?

If you encounter any issues, our support team is ready to assist:

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Last Updated: January 2026 | Cosmicguard: Performance-first mitigation.