Cosmicguard is a premium DDoS mitigation provider optimized for low-latency gaming and real-time applications. It specializes in stateful packet inspection and hardware-level query caching for popular game titles.
| Reading Time | Difficulty | Last Updated |
|---|
| 3 minutes | Intermediate | January 2026 |
Quick Navigation
| Section | What You’ll Learn |
|---|
| Stateful Inspection | How L7 validation works |
| A2S Query Caching | Hardware-level query offloading |
| Network Infrastructure | Latency and global presence |
| Unified Ruleset | Managing TCP, UDP, and ICMP |
Stateful Inspection
Unlike basic firewalls, Cosmicguard performs deep packet inspection (DPI) to understand the “state” of a connection.
- Legitimacy Checks: Validates that incoming packets actually belong to the game protocol (e.g., verifying a valid Minecraft handshake).
- Anti-Flood: Automatically drops malformed packets before they reach your CPU.
A2S Query Caching
For Valve games (CS2, TF2, Rust, GMod), server info queries can be a major source of lag.
- Hardware Caching: Cosmicguard caches your server’s metadata (player count, map, name) at the network edge.
- Server Offloading: Queries are answered by the firewall, not your server, saving significant CPU resources and preventing “Server Not Responding” errors.
Network Infrastructure
Cosmicguard is built on a high-speed fiber backbone designed for zero jitter.
- Global Scrubbing: Distributed nodes handle traffic locally.
- Ultra-Low Latency: Optimized routing ensures that protection does not add significant delay to your players’ connection.
Unified Ruleset
Managing Cosmicguard is simple because it uses a single, unified ruleset for all protocols:
- TCP/UDP/ICMP: All can be configured from a single interface.
- Stateful Presets: One-click presets for complex games like FiveM or Palworld.
Support Channels
If you need help configuring Cosmicguard for a high-traffic event, please contact us:
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Last Updated: January 2026 | Need Help? Contact our 24/7 support team!