Enterprise-Grade Protection
Dataforest is a high-capacity scrubbing network designed to absorb massive volumetric attacks while maintaining low latency. It is our primary protection layer for most game servers and web applications.
| Reading Time | Difficulty | Last Updated |
|---|
| 3 minutes | Intermediate | January 2026 |
Quick Navigation
| Section | What You’ll Learn |
|---|
| Network Capacity | Volumetric mitigation specs |
| Advanced Logic | signature and behavioral detection |
| Geo-Blocking | Country and ASN restrictions |
| Default Action | Managing unmatched traffic |
Network Capacity
Dataforest provides massive throughput to ensure your service stays online during volumetric floods.
- Mitigation Capacity: 12+ Tbps global scrubbing capacity.
- Layer 3/4 Coverage: Native protection against UDP reflection (DNS, NTP), SYN floods, and ICMP floods.
Advanced Logic
The system uses a combination of two detection methods:
- Signature-Based: Blocks known attack patterns and botnet fingerprints.
- Behavioral-Based: Identifies and drops traffic that deviates from standard game protocol behavior.
Geo-Blocking & ASN Restrictions
Dataforest allows you to lock down your network perimeter based on the source of the traffic:
- Country Blocking: Perfect for regional community servers that want to block traffic from outside their player base.
- ASN Blocking: Block entire data centers or providers (typically used for blocking VPNs or botnet source networks).
Default Action
In the Settings tab for any Dataforest IP (accessible via IP Addresses), you can define how traffic that doesn’t match a specific filter is handled:
- Filter: (Recommended) Pass traffic through the scrubbing engine.
- Drop: Block all traffic not explicitly allowed by your rules (Whitelist mode).
Support Channels
If you need help building a custom mitigation strategy, please reach out via ticket:
First Month Discount
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Last Updated: January 2026 | Need Help? Contact our 24/7 support team!