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Enterprise-Grade Protection


Dataforest is a high-capacity scrubbing network designed to absorb massive volumetric attacks while maintaining low latency. It is our primary protection layer for most game servers and web applications.
Reading TimeDifficultyLast Updated
3 minutesIntermediateJanuary 2026

Quick Navigation

SectionWhat You’ll Learn
Network CapacityVolumetric mitigation specs
Advanced Logicsignature and behavioral detection
Geo-BlockingCountry and ASN restrictions
Default ActionManaging unmatched traffic

Network Capacity

Dataforest provides massive throughput to ensure your service stays online during volumetric floods.
  • Mitigation Capacity: 12+ Tbps global scrubbing capacity.
  • Layer 3/4 Coverage: Native protection against UDP reflection (DNS, NTP), SYN floods, and ICMP floods.

Advanced Logic

The system uses a combination of two detection methods:
  1. Signature-Based: Blocks known attack patterns and botnet fingerprints.
  2. Behavioral-Based: Identifies and drops traffic that deviates from standard game protocol behavior.

Geo-Blocking & ASN Restrictions

Dataforest allows you to lock down your network perimeter based on the source of the traffic:
  • Country Blocking: Perfect for regional community servers that want to block traffic from outside their player base.
  • ASN Blocking: Block entire data centers or providers (typically used for blocking VPNs or botnet source networks).

Default Action

In the Settings tab for any Dataforest IP (accessible via IP Addresses), you can define how traffic that doesn’t match a specific filter is handled:
  • Filter: (Recommended) Pass traffic through the scrubbing engine.
  • Drop: Block all traffic not explicitly allowed by your rules (Whitelist mode).

Support Channels

If you need help building a custom mitigation strategy, please reach out via ticket:

First Month Discount

Use code KB20 at checkout to get 20% off your first month of hosting!

Last Updated: January 2026 | Need Help? Contact our 24/7 support team!