Integrity Check: VerifySignatures
Arma 3 trusts the client by default. To prevent malicious actors from joining your server with modified PBO files (e.g., a “One Hit Kill” pistol modification or a “Transparent Walls” foliage mod), you must enforce strict signature verification. This ensures every file on the client matches the signed files on the server.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 5 minutes | Intermediate | January 2026 |
Enabling Enforcement
In yourserver.cfg, you must set:
- 0: Off. Anyone can join with any files. (Security Risk).
- 2: V2 Signature Check. Strict enforcement. (Industry Standard).
The Key System (/keys/)
For a mod to pass the V2 check, the server must possess its Public Key (.bikey).
- Locate Key: Open your mod folder on your PC (e.g.,
@ACE3). Look for a folder namedkeysorserverkeys. - Transfer: View the
.bikeyfile (e.g.,ace3.bikey). - Upload: Upload this file to the root
/keys/directory on your game server.
ace3.bikey.
Troubleshooting “Signature Mismatch”
If players are kicked immediately upon joining with a “Signature Mismatch” error, it means one of two things:- Missing Key: You forgot to upload the
.bikeyfile for a mod you are running. - Corrupt File: The player’s local mod file is outdated or modified. Tell them to “Verify Integrity” or “Repair Mod” in the Arma 3 Launcher.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Arma 3: Perimeter secured.