Parallel Processing: Headless Clients
Arma 3 is heavily bound by single-core CPU performance. A Headless Client (HC) is essentially a transparent player process that connects to the server and takes ownership of AI units. By moving the heavy calculations of AI pathfinding and behavior to a separate CPU core, you free up the main server thread for critical tasks like networking and physics, resulting in a much smoother experience for your players.Difficulty
Advanced
Time
10 Minutes
Configuration & Authorization
You must first authorize the server to accept connections from local Headless Clients.Open server.cfg
In the Game Panel File Manager, locate and open your
server.cfg.Mission Support Requirements
Simply enabling a Headless Client does not automatically move AI units to it. Your mission file must be specifically designed or modified to offload units.- Built-in Support
- Custom Missions
Popular scenarios like Antistasi, Liberation, and KP Liberation have built-in HC auto-detection. They will automatically transfer AI ownership as soon as they detect an active HC.
Need Extra Help?
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Last Updated: January 2026 | Arma 3: Load balanced.