Performance Metrics: Server FPS
In Arma 3, “Server FPS” is a measure of simulation cycles, not graphical frames. It dictates how responsive the AI is and how accurately bullets are registered. A low Server FPS results in “desync,” teleporting vehicles, and unresponsive enemies.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 3 minutes | Beginner | January 2026 |
Diagnostic Commands
To view the health of your server in real-time:- Login: Authenticate as admin via chat
#login Password. - Execute: Type
#monitor 10. - Observe: Every 10 seconds, the server will print a status line.
FPS: 48 Mem: 2048 Player: 15
Interpreting Values
- 50 FPS: Perfect. The engine is running at its hard-coded cap.
- 30-45 FPS: Standard. Typical performance for a server with 40+ players and AI.
- 15-20 FPS: Struggling. AI will become slow to react. Driving may feel jerky.
- < 10 FPS: CRITICAL. The server is overloaded. Expect mass disconnects.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Arma 3: Simulation stable.