Performance Metrics: Server FPS
In Arma 3, “Server FPS” is not a measure of graphical smoothness, but rather a metric of simulation cycles per second. It dictates how frequently the server calculates AI pathfinding, projectile trajectories, and network synchronization. A low Server FPS results in “desync,” causing vehicles to teleport, bullets to fail to register, and AI units to become unresponsive.Difficulty
Beginner Friendly
Time
5 Minutes
Diagnostic Commands
You can monitor the health of your FREAKHOSTING server directly from within the game client.1
Authenticate as Admin
Open the in-game chat and type:
2
Initialize Monitor
Type the following command to begin tracking performance at a set interval:(The number represents the update interval in seconds).
3
Analyze the Output
The server will print a status line to your chat console:
FPS: 48 Mem: 2048 Player: 15Interpreting Server Health
Use the table below to determine if your mission is running optimally or if the server is overloaded.Identifying Common Bottlenecks
Identifying Common Bottlenecks
- Excessive AI Counts: Having 500+ AI units active simultaneously will overwhelm even the fastest CPUs.
- Script Loops: Check your server
.RPTlogs for recurring error messages. Infinite loops or heavy scripts runningonEachFrameare common culprits. - Garbage Collection: Ensure your mission has a cleanup script to delete dead bodies, dropped weapons, and wrecked vehicles.
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: support@freakhosting.com
Last Updated: January 2026 | Arma 3: Simulation stable.