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Performance Metrics: Server FPS

In Arma 3, “Server FPS” is not a measure of graphical smoothness, but rather a metric of simulation cycles per second. It dictates how frequently the server calculates AI pathfinding, projectile trajectories, and network synchronization. A low Server FPS results in “desync,” causing vehicles to teleport, bullets to fail to register, and AI units to become unresponsive.

Difficulty

Beginner Friendly

Time

5 Minutes

Diagnostic Commands

You can monitor the health of your FREAKHOSTING server directly from within the game client.
1

Authenticate as Admin

Open the in-game chat and type:
2

Initialize Monitor

Type the following command to begin tracking performance at a set interval:
(The number represents the update interval in seconds).
3

Analyze the Output

The server will print a status line to your chat console: FPS: 48 Mem: 2048 Player: 15

Interpreting Server Health

Use the table below to determine if your mission is running optimally or if the server is overloaded.
  • Excessive AI Counts: Having 500+ AI units active simultaneously will overwhelm even the fastest CPUs.
  • Script Loops: Check your server .RPT logs for recurring error messages. Infinite loops or heavy scripts running onEachFrame are common culprits.
  • Garbage Collection: Ensure your mission has a cleanup script to delete dead bodies, dropped weapons, and wrecked vehicles.

Need Extra Help?

If you encounter any issues, our support team is ready to assist:

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Last Updated: January 2026 | Arma 3: Simulation stable.