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Content Injection: Mods & Scenarios

The lifeblood of the Arma 3 ecosystem is its creative community. Whether you are building a casual “King of the Hill” environment or managing a hardcore “MilSim” unit, you will need to master the installation of custom modifications (@Mods) and scenario mission files (.pbo). This guide explains the correct workflow for deploying these assets to your FREAKHOSTING server.

Difficulty

Intermediate

Time

10 Minutes

Installing Mods (@ModName)

Mods are typically downloaded via the Steam Workshop and must be manually synchronized with your server to ensure performance and security.
1

Locate Mod Folders

Subscribe to your desired mods on the Steam Workshop. On your local PC, navigate to the Arma 3 directory (usually !Workshop is a hidden folder) and find the folders prefixed with @.
2

Upload to Server Root

Using SFTP or the File Manager, upload the entire mod folder (e.g., @ACE3) to the root directory of your server.
3

Manage Security Keys

Open the mod’s internal keys folder. Upload the .bikey file inside to the server’s root /keys/ directory. This allows players to pass the Signature Verification.
4

Activate via Startup

In the Startup tab of your Game Panel, add the folder name to the Mods field.
  • Example: -mod=@CBA_A3;@ACE3;@RHSUSAF

Installing Missions (Mission.Map.pbo)

A mission file is a single package containing all the scripts, unit placements, and objectives for a specific scenario.
1

Prepare the PBO

Ensure your mission file follows the standard naming convention: MissionName.MapName.pbo (e.g., Antistasi.Altis.pbo).
2

Upload to mpmissions

Place the .pbo file directly into the /mpmissions/ directory on your server.
3

Automate Loading (Optional)

To make this mission load automatically on boot, update the class Missions block in your server.cfg.


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Last Updated: January 2026 | Arma 3: Deployment complete.