Advanced Conflict Orchestration
Difficulty
Beginner
Time
5 Minutes
Mordhau’s flexibility allows you to host a server that switches between high-intensity Invasion matches and relaxing Horde defense rounds automatically. Because the configuration is sensitive to formatting, this guide outlines the exact syntax required to ensure your rotation never skips a beat.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 8 minutes | Intermediate | January 2026 |
1. Syntax and Prefixes
Map strings inGame.ini must be prefixed with their respective gamemode. Using an incorrect prefix (e.g., using FL_ on a map that only supports FFA) will cause the match to fail to load.
| Prefix | Gamemode | Map Example |
|---|---|---|
| FL_ | Frontline | FL_Camp |
| INV_ | Invasion | INV_Grad_0 |
| SKM_ | Skirmish | SKM_Contraband |
| HRD_ | Horde | HRD_Castello |
| FFA_ | Deathmatch | FFA_ThePit |
2. Configuring Game.ini
- Navigate to:
/Mordhau/Saved/Config/LinuxServer/Game.ini - Add the rotation block under the
[/Script/Mordhau.MordhauGameMode]section:
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Last Updated: January 2026 | Mordhau: Rotation logic mastered.
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