Customize How Your Server Starts
Every game server has a set of variables that control how it launches — things like which ports to use, how much memory to allocate, which server version to run, and other game-specific settings. The FREAKHOSTING Game Panel lets you view and edit these startup variables so you can fine-tune your server without digging through config files manually. You will find startup variables under Configuration > Startup in your server’s sidebar. The page is divided into a few clear sections:- Startup Command — A read-only field at the top showing the exact command used to launch your server (for example,
./update.sh). You cannot edit this directly — it is generated from your variables and egg configuration. - Docker Image — A greyed-out field showing the container image your server runs inside (for example,
quay.io/parkervcp/pterodactyl-images:base_debian). This is set by FREAKHOSTING and typically cannot be changed by users. - Variables — Below those two fields, you will see a list of editable variables. Each one has a label, an input field with the current value, and a description explaining what it does.
Difficulty
Intermediate
Time
5 Minutes
Understanding the Startup Command
The Startup Command field at the top of the page shows you the full command that the panel executes when your server starts. This might look something like:./update.shfor a TeamSpeak serverjava -Xms128M -Xmx{{SERVER_MEMORY}}M -jar server.jarfor a Minecraft server./srcds_run -game csgofor a CS:GO server
{{VARIABLE_NAME}} placeholders get replaced with your actual variable values at launch time. You cannot edit the startup command directly — it is defined by the server’s egg (the template FREAKHOSTING uses to configure your game type). If you need the startup command changed, contact support.
The startup command is read-only for a good reason. Changing it incorrectly could prevent your server from starting at all. The panel protects you from accidental misconfiguration here.
Understanding Docker Images
The Docker Image field shows which container image your server runs inside. For a TeamSpeak server, you might see something likequay.io/parkervcp/pterodactyl-images:base_debian. For a Minecraft server, it could be a Java-based image.
Docker images are pre-configured environments that include all the software your game server needs to run — the right version of Java, the correct system libraries, and so on. This field is typically greyed out and managed by FREAKHOSTING.
Viewing and Editing Startup Variables
The real power of this page lives in the Variables section. Here is how to work with them.Open the Startup Page
In your server’s sidebar, navigate to Configuration > Startup. Scroll down past the Startup Command and Docker Image fields to reach the Variables section.
Review Your Variables
Each variable is displayed as a card with three parts:
- Label — The variable name (like “FILETRANSFER PORT” or “SERVER VERSION”).
- Input field — The current value, which you can edit.
- Description — A brief explanation of what the variable controls (like “TCP Port for file transfers” or “You can set your teamspeak server to a static version using this variable”).
Edit a Variable
Click into the input field for the variable you want to change and type the new value. The field will accept the value immediately.
Save Your Changes
After editing one or more variables, click the save button to apply your changes. The new values will be used the next time your server starts.
Restart Your Server
Most startup variable changes only take effect when the server starts up. After saving, restart your server from the console page to apply the new configuration.
Changing a variable does not automatically restart your server. You need to manually restart it (or wait for your next scheduled restart) for the changes to take effect.
Common Variables by Game Type
Different games expose different variables. Here are some real examples to give you a sense of what you will find:TeamSpeak Server Variables
TeamSpeak Server Variables
A TeamSpeak server typically shows these variables on the Startup page:
Example: To change the query port from the default 10011 to 10012, edit the QUERY PORT field and type
| Variable | Default | Description |
|---|---|---|
| FILETRANSFER PORT | 30033 | TCP Port for file transfers |
| QUERY PORT | 10011 | TCP Port for Server Query |
| LOG QUERY COMMANDS? | 0 | Log server query commands for audit reasons |
| QUERY SSH PORT | 10022 | TCP Port for SSH Server Query |
| QUERY PROTOCOLS | raw,ssh | Server Query protocols |
| QUERY SSH KEY | ssh_host_rsa_key | Path to SSH key for SSH Server Query |
| QUERY TIMEOUT | 300 | Timeout for Server Query Connections |
| SERVER VERSION | (empty) | You can set your TeamSpeak server to a static version using this variable |
10012, then save and restart.Example: To lock your TeamSpeak server to a specific version instead of auto-updating, enter the version number in the SERVER VERSION field (like 3.13.7). Leave it empty to always use the latest version.Minecraft Server Variables
Minecraft Server Variables
Minecraft servers commonly expose variables like:
Example: To change your Minecraft server’s RAM allocation, look for the memory-related variable. If the startup command includes
| Variable | Example Value | What It Controls |
|---|---|---|
| SERVER JAR FILE | server.jar | The main server JAR file to launch |
| MINECRAFT VERSION | latest | Which Minecraft version to install |
| SERVER MEMORY | (from allocation) | Maximum RAM allocation in MB |
| BUILD NUMBER | latest | For modded servers, which build to use |
{{SERVER_MEMORY}}, this value is pulled from your server’s resource allocation set by FREAKHOSTING. To increase it, you would need to upgrade your plan. However, some eggs allow you to set a specific value in the variables.Example: To pin your server to Minecraft version 1.20.4 instead of “latest,” change the MINECRAFT VERSION variable to 1.20.4, save, and restart.Source Engine Servers (CS:GO, Garry's Mod, etc.)
Source Engine Servers (CS:GO, Garry's Mod, etc.)
Source engine games often expose:
Example: To change your CS:GO server’s default map to Mirage, edit the MAP variable to
| Variable | Example Value | What It Controls |
|---|---|---|
| GAME MODE | competitive | Server game mode |
| MAP | de_dust2 | Default starting map |
| MAX PLAYERS | 24 | Maximum player slots |
| TICKRATE | 64 | Server tick rate |
de_mirage, save, and restart.Which Variables Are Safe to Change?
Not all variables are created equal. Here is a general guide:Generally Safe
- Server version or build number
- Default map or game mode
- Server name or MOTD
- Query timeout values
- Logging toggles (like LOG QUERY COMMANDS)
- Empty optional fields (like SERVER VERSION for TeamSpeak)
Change with Caution
- Port numbers (must match your allocated ports or the server will not be reachable)
- Protocol settings (like QUERY PROTOCOLS)
- SSH key paths
- JAR file names (must match the actual file on disk)
- Memory values (if editable — often tied to your plan allocation)
Troubleshooting Variable Changes
I changed a variable and now my server will not start
I changed a variable and now my server will not start
Revert the variable to its previous value (or the default) and restart. If you do not remember the original value, check the variable’s description for the default, or contact support to have it reset. The most common cause is an incorrect port number or an invalid version string.
A variable field is greyed out and I cannot edit it
A variable field is greyed out and I cannot edit it
Some variables are locked by the server’s egg configuration or by FREAKHOSTING. These are typically variables that should not be changed by users — like the Docker image or certain system-level paths. If you believe you need to change a locked variable, contact support.
My changes do not seem to take effect
My changes do not seem to take effect
Startup variables only apply when the server starts. Make sure you saved your changes and then restarted (not just stopped and started) the server. If the variable still has no effect, it may be overridden by an in-game config file that takes priority after launch.
I do not see the variable I need
I do not see the variable I need
The variables shown on the Startup page are defined by your server’s egg (game template). Not every possible configuration option is exposed as a startup variable. For settings not listed here, check the server’s config files through the File Manager instead.
Can I add custom startup variables?
Can I add custom startup variables?
No. The available variables are determined by the server egg configured by FREAKHOSTING. You cannot add new variables yourself. If you need a variable that is not available, contact support to discuss your requirements — it may be possible to update the egg configuration.
A Quick Summary
Here is the key takeaway for working with startup variables:- Read the description of every variable before you change it.
- Only change what you understand — if you are not sure what a variable does, leave it alone.
- Save and restart — variable changes require a server restart to take effect.
- Ports must match your allocation — do not set ports to values that are not assigned to your server.
- When in doubt, ask support — FREAKHOSTING support can help you configure variables correctly for your specific setup.
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: support@freakhosting.com
Last Updated: March 2026 | Game Panel Support: Startup configuration demystified.