Skip to main content

Mod Sync Masterclass


Modding an Euro Truck Simulator 2 dedicated server is a strict process. Unlike games like Minecraft where the server can push mods to the client, ETS2 requires every player to manually install the exact same versions of the mods before attempting to connect.
Reading TimeDifficultyLast Updated
7 minutesIntermediateJanuary 2026

1. The “Export” Technique

The most reliable way to manage mods is to set them up on your own game client first.
  1. Enable all desired mods in your Singleplayer Profile.
  2. Open the console (~) and type export_server_packages.
  3. This generates two files: server_packages.sii and server_packages.dat.
  4. Upload these files to your FREAKHOSTING server root.
These files act as a “lockfile,” telling the server exactly which content (and which specific version hashes) is required for entry.

2. The Mod Directory

While the client uses Steam Workshop, a dedicated server handles mods as physical .scs files.
  • You must upload the physical .scs files to the /mod/ folder on the server.
  • Tip: If a mod is from the Steam Workshop, you can find the .scs file in your Steam directory: steamapps/workshop/content/227300/.

Profile Porting

For complex mod setups, the easiest method is to copy your entire local profile folder to the server’s profiles/ directory. This bypasses the need to manually configure mod load orders on the server-side, as it will simply load your existing activated mod list.

Support Channels

If you need assistance or have any questions, please contact our support team:

First Month Discount

Use code KB20 at checkout to get 20% off your first month of hosting!

Last Updated: January 2026 | ETS2: Modding synchronized.