Managing Global Fast-Travel: Pylon Logic
Pylons represent an essential technical infrastructure for any large-scale Terraria community, providing a smooth “Fast-Travel” network across diverse world biomes. However, on dedicated servers, participants frequently encounter logic failures such as “The Pylon is not in the correct biome” or “You are not close enough to a Pylon.” These errors are typically triggered by NPC status discrepancies, environmental world-evil spread, or conflicts with server-side protection frameworks. This guide ensures your Pylon network remains operational and efficient.Difficulty
Intermediate
Time
5 Minutes
Core Operational Requirements
For a Pylon entity to function as a valid teleportation node, the engine enforces three primary technical conditions.- Geographic Integrity
- NPC Synchronization
- Combat Restrictions
The Pylon must remain situated within its native biome. A Jungle Pylon will programmatically cease operation if the surrounding tiles exceed the “Corruption” or “Crimson” density thresholds. Administrators should use the Clentaminator to maintain biome purity around Pylon hubs.
Technical Server Troubleshooting
Review these common backend hurdles if your community reports persistent Pylon failures.TShock Region Flag Conflicts
TShock Region Flag Conflicts
If you use TShock Regions to protect your community hubs, verify that the region allows for “Living” entities. If a region flag prevents NPC pathfinding or “Housing” logic, the Pylon will fail to recognize the nearby NPCs and remain inactive.
Addressing NPC Position Desync
Addressing NPC Position Desync
Occasionally, the server node may believe an NPC has drifted out of range while the client renders them locally. To resolve this, we recommend using the TShock command
/kill * (target NPCs only) to force a global respawn and technical coordinate reset.Technical Fix: PylonOverride
Technical Fix: PylonOverride
For large-scale public servers, the 2-NPC requirement can be difficult to maintain. We recommend installing the PylonOverride plugin. This allows you to configure the engine to ignore NPC requirements entirely, providing a 100% reliable teleportation experience for your community.
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Terraria: Pylon network audited.