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Technical Loot Calibration

Establishing a balanced loot economy is the primary method for defining your server’s gameplay identity. Whether you are architecting a hardcore survival experience where discovering a firearm is a rare milestone, or a high-intensity “Military RP” arena where elite gear is abundant, adjusting your loot tables is essential. Unturned provides two distinct technical pathways for economy management: global probability multipliers and granular, plugin-driven category redirection.

Difficulty

Intermediate

Time

6 Minutes

Global Multipliers (Config.json)

The most efficient method for increasing item density across the entire map is modifying the global environmental variables.
1

Access the Configuration

Log in to the Game Panel and open the File Manager.
2

Locate Config.json

Navigate to the following path: /Servers/Default/Config.json.
3

Update Item Logic

Find the Items object and calibrate the following parameters:
"Items": {
  "Spawn_Chance": 0.5,     // Set to 1.0 for 100% item density
  "Despawn_Dropped_Time": 600,
  "Despawn_Natural_Time": 900,
  "Respawn_Time": 60.0
}

Advanced Category Management

If your project requires modifying specific item rarities (e.g., making the Timberwolf sniper rifle available in civilian locations), using a RocketMod plugin such as LootConfig is the professional standard.
  • The Problem: Manually editing the base game .dat files is technically tedious and your modifications will be purged every time the game engine receives an update via Steam.
  • The Solution: Plugins allow you to dynamically redirect “Spawn IDs.” You can programmatically add “Military” assets to “Police” spawn points without ever modifying the underlying map data, ensuring your balance remains intact across server updates.


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Last Updated: January 2026 | Unturned: Loot tables balanced.