Expanding Your Survival Horizon
Unturned possesses one of the most prolific and technically creative map-making communities within the Steam ecosystem. Transitioning your server from vanilla maps like PEI or Washington to a massive community project - such as Arid, Elver, or Buak - significantly enhances the gameplay depth and variety for your community. To successfully deploy a custom map, you must follow a coordinated technical sequence: authorizing the automated download via the Steam Workshop API and then defining the specific map identity within your server configuration.Difficulty
Beginner
Time
8 Minutes
Step 1: Technical Asset Identification
Before initializing the configuration, you must retrieve two critical identifiers from the Steam Workshop portal.- Workshop ID: The 10-digit numeric string found at the conclusion of the browser URL (e.g.,
2683620106for the Arid map). - Internal Map Identity: This is the technical folder name defined by the creator (often located in the mod’s description). It may differ from the public Workshop title (e.g., “Arid Extended” is frequently identified simply as
Aridinternally).
Step 2: Authorizing the Download
Follow these steps to instruct your FREAKHOSTING instance to retrieve the map data from the global Steam network.Access Configuration
Log in to the Game Panel and navigate to the Files tab.
Register the File ID
Insert your map’s numeric ID into the
File_IDs array. Ensure you maintain the correct comma placement if adding multiple assets.Step 3: Setting the Active World
Once the files reside within the server’s cache, you must explicitly tell the engine to initialize that specific world.Define the Map
Update or add the
map command followed by the Internal Map Identity identified in Step 1.Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
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Last Updated: January 2026 | Unturned: World expansion complete.