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The Heart of the Economy


The Central Economy (CE) is the engine that determines which items spawn, where they appear, and how many are allowed on the map at once. The types.xml file is your primary tool for configuration.
Reading TimeDifficultyLast Updated
8 minutesAdvancedJanuary 2026

File Location

Navigate to your active mission folder to find the database:
  • /mpmissions/dayzOffline.chernarusplus/db/types.xml

Anatomy of a Loot Entry

<type name="M4A1">
    <nominal>15</nominal>   <!-- Ideal count on map -->
    <min>8</min>           <!-- Panic threshold for respawn -->
    <lifetime>28800</lifetime> <!-- Time until despawn (seconds) -->
    <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0"/>
</type>

Critical Variables:

  • Nominal vs. Min: If the server sees fewer items than the min value, it will immediately begin spawning new items until it reaches the nominal value.
  • Flags (Important): Never set count_in_player to 1. If you do, items stored in a player’s inventory will prevent new items from spawning, eventually drying up the entire map’s loot.

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Last Updated: January 2026 | Loot: Balancing the apocalypse.