Combatting Server Lag
DayZ is an exceptionally resource-intensive engine. It simulates thousands of entities across 225km². To maintain a high tickrate (FPS), you must be aggressive with world cleanup and entity limits.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 7 minutes | Intermediate | January 2026 |
World Cleanup (globals.xml)
Dead bodies and discarded gear are the primary “FPS killers” in DayZ.
- Path:
/mpmissions/[Mission]/db/globals.xml - Tuning: Reduce
CleanupLifetimeDeadPlayerfrom 3600 to 300 (5 minutes). This ensures that a base raid doesn’t result in persistent server lag.
Reducing Loot overhead (types.xml)
If you have 50 players, yours server doesn’t need 10,000 pairs of pants sitting on the ground.
- Identify high-frequency “junk” items (Food, basic clothing).
- Reduce their
lifetimevalue from 28800 (8 hours) to 900 (15 minutes). - This forces the Central Economy to cycle items faster, keeping the RAM footprint low.
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Last Updated: January 2026 | Stability: Peak performance for your survivors.