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Time’s Toll: Erosion Mechanics


In Project Zomboid, “Erosion” simulates the decay of civilization. Over time, grass will grow over pavement, vines will cover houses, and trees will sprout in the middle of highways. While visually stunning, extreme erosion can impact both gameplay and server performance.
Reading TimeDifficultyLast Updated
4 minutesIntermediateJanuary 2026

Configuring Growth Speed

Locate the ErosionSpeed variable in your {ServerName}_SandboxVars.lua file.
ValueSpeedTime to 100% Growth
1Very Fast20 Days
3Standard100 Days
5Very Slow500 Days
-1DisabledNo growth ever occurs.

Impact on Gameplay

  • Navigation: Fast erosion (1) means that in less than a month, highways will be blocked by small trees, forcing players to carry axes for every road trip.
  • Performance: As more trees and grass objects generate, the server’s save file size increases and client-side FPS can drop in heavily wooded areas.
  • Atmosphere: Slow erosion (5) is recommended for long-term survival servers to ensure the world still feels navigable after several months of real-time play.

Maintaining the Roads

Players can use the Scythe or Mower mods, or simply use the “Remove Grass” context menu in vanilla, to keep their base perimeters and main roads clear of high grass and bushes.

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Last Updated: January 2026 | Project Zomboid: Erosion rules set.