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Tuning the Engine: RAM & JVM Architecture

Project Zomboid operates within the Java Virtual Machine (JVM), a specialized software environment that manages memory and execution logic. Unlike C++ based game engines, Java using an automated Garbage Collection (GC) system to reclaim unused memory. If your server is incorrectly allocated or uses inefficient collection logic, players will experience debilitating “Micro-Stuttering,” synchronization delays, or catastrophic “Out of Memory” crashes. This guide ensures your memory pool is correctly calibrated for the intensive requirements of a persistent survival world.

Difficulty

Intermediate

Time

6 Minutes

Technical Memory Allotment

Within the FREAKHOSTING Startup dashboard, you can define the boundaries of your Java memory heap.
  • -Xmx (Maximum Heap): Defines the ceiling of memory the engine is authorized to consume.
  • -Xms (Startup Heap): Specifies the volume of RAM the server reserves immediately during the boot sequence.
  • Strategic Recommendation: We strongly advise setting your Xms and Xmx to identical values. This eliminates the CPU overhead associated with the JVM constantly attempting to resize the memory heap during active gameplay.

Strategic Allocation Tiers

Community ProfileModload IntensityRecommended RAM
Small Group (1-4 Players)Pure Vanilla6 GB
Medium Squad (5-10 Players)20 - 50 Active Mods8 GB - 10 GB
Large Network (20+ Players)Custom Maps + 100+ Mods12 GB - 16 GB+

Technical Hardening: Eliminating Stutters

If your server experiences periodic “freezes” (e.g., every 30 seconds), the Garbage Collector is likely initiating a “Stop-the-World” pause to purge large amounts of stale data.
Adding the following flags to your startup instructs the JVM to use more modern, incremental collection logic: -XX:+UseG1GC -XX:MaxGCPauseMillis=50


Need Extra Help?

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Last Updated: January 2026 | Project Zomboid: Memory optimized.