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Tuning the Engine: RAM & JVM


Project Zomboid runs within Java (LWJGL). Unlike C++ based engines, Java utilizes “Garbage Collection” (GC) to manage memory. If your server is under-allocated or uses inefficient collection logic, players will experience significant “Micro-Stuttering” or “Out of Memory” crashes.
Reading TimeDifficultyLast Updated
6 minutesIntermediateJanuary 2026

Memory Allotment

In the Startup tab of your FREAKHOSTING panel, you can define your memory heap size:
  • -Xmx (Maximum RAM): The maximum amount the game can use.
  • -Xms (Startup RAM): The amount of RAM the server reserves immediately upon boot.
Player Count / ModsRecommended RAM
Vanilla (1-4 Players)6GB
Light Mods (5-10 Players)8GB - 10GB
Heavy Mods + Custom Maps12GB - 16GB

Eliminating Stutter (GC Tuning)

If your server experience random “freezes” every 10-20 seconds, the Garbage Collector is likely pausing the world to clean up old data. Adding this flag to your startup can mitigate the pause time: -XX:+UseG1GC -XX:MaxGCPauseMillis=20

Support Channels

If you need assistance or have any questions, please contact our support team:

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Last Updated: January 2026 | Project Zomboid: Memory optimized.