Skip to main content

Securing Your Home: Safehouses


Safehouses allow players to “claim” residential properties, preventing unauthorized survivors from entering, looting, or building within the designated zone. Factions allow multiple players to unite and share ownership of these secure territories.
Reading TimeDifficultyLast Updated
6 minutesBeginnerJanuary 2026

Configuring Protection (servertest.ini)

Safehouse rules are defined in your primary .ini file, not the sandbox variables.
  • PlayerSafehouse=true: Enables the overall world claiming system.
  • SafehouseDaySurvivedToClaim=1: Requires players to have survived at least 24 real-life hours on the character before they can claim a building.
  • SafehouseRemovalTime=336: (Hours) If the owner does not log in for 14 days, the claim is automatically deleted to free up property for new players.

Raiding & Permissions

For hardcore PvP servers, you may want to allow “Raiding” while still keeping a property claimed.
  • SafehouseAllowTrepass=true: Allows non-members to walk into the building.
  • SafehouseAllowLoot=true: Allows non-members to open containers inside the building.
  • SafehouseAllowFire=false: Prevents griefers from burning down claimed structures.

Starter Grief Prevention

To prevent trolls from joining a server and immediately claiming every house in the spawn zone, we recommend setting SafehouseDaySurvivedToClaim to 2 or 3. This ensures only committed players can lock down territory.

Support Channels

If you need assistance or have any questions, please contact our support team:

First Month Discount

Use code KB20 at checkout to get 20% off your first month of hosting!

Last Updated: January 2026 | Project Zomboid: Territory rules established.