Securing Your Sanctuary: Safehouse Mechanics
In the hostile environment of Project Zomboid, a Safehouse represents a survivor’s primary technical defense against unauthorized intrusion. By “claiming” a residential or commercial structure, participants can establish a protected perimeter where uninvited players are programmatically restricted from entering, looting containers, or dismantling fortifications. Factions extend this logic, allowing coordinated groups to share ownership and coordinate the defense of their sovereign territory. This guide walk you through the technical configuration of these social systems on your FREAKHOSTING instance.Difficulty
Beginner
Time
6 Minutes
Technical Perimeter Protection
Unlike gameplay multipliers, safehouse rules are governed by the primary server registry situated within your/Zomboid/Server/[ServerName].ini file.
| Technical Variable | Functional Result | Strategic Purpose |
|---|---|---|
PlayerSafehouse | true | Enables the fundamental capability for survivors to claim world geometry. |
SafehouseDaySurvivedToClaim | 1 | Enforces a minimum survival duration (in real-world days) before a claim can be initialized. |
SafehouseRemovalTime | 336 | Defines the inactivity threshold in hours (e.g., 336 = 14 days) before a claim is purged. |
Calibrating Raid & Trespass Logic
For competitive PvP environments, you may wish to implement a “Soft Claim” model where properties are identified but not physically impenetrable.- Economic Raiding
Strategic Community Hardening
Neutralizing Spawn Griefing
Neutralizing Spawn Griefing
A common community challenge is “Spawn Locking,” where malicious users claim houses immediately adjacent to new player spawn points. We highly recommend increasing
SafehouseDaySurvivedToClaim to 2 or 3. This ensures that only committed community members who have survived initial encounters can lock down territory.Preventing Arson & Griefing
Preventing Arson & Griefing
To protect the world’s persistent geometry, ensure
SafehouseAllowFire is set to false. This prevents malicious actors from using Molotov cocktails or campfire glitches to instantaneously vaporize complex player-built strongholds.Need Extra Help?
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Last Updated: January 2026 | Project Zomboid: Territory rules established.