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Crafting the Island: Procedural Generation

Rust’s core replayability is driven by its procedural generation engine. Every scheduled “Wipe” provides an opportunity to manifest a completely unique island featuring different monument placements, topography, and resource distributions. By precisely controlling the Seed and Size variables, you dictate the physical geography of your server, allowing you to optimize for specific player counts or specialized community objectives.

Difficulty

Intermediate

Time

5 Minutes

Technical Configuration Parameters

These variables are managed within your FREAKHOSTING Startup tab.

1. World Size (server.worldsize)

This parameter defines the map’s total dimensions in square meters.
  • Minimum (1000): Extremely constrained area; major monuments may fail to initialize.
  • Standard (3500 - 4500): The professional recommendation for communities of 100 to 200 players.
  • Maximum (6000): Massive landscape; requires significant CPU and RAM overhead to maintain stable network synchronization.

2. World Seed (server.seed)

This serves as the unique numeric key for the generation algorithm.
  • Value Range: Any integer between 1 and 2147483647.
  • Logic: Modifying the seed while maintaining the same size results in a completely different layout of the island.

Strategic Map Selection

Rather than using randomized seeds, we recommend using a visual gallery to ensure your map features the specific landmarks (e.g., Launch Site, Oil Rig, or Military Tunnels) your community expects.
1

Browse External Repositories

Visit RustMaps.com or a similar community visualization tool.
2

Filter & Analyze

Search by your desired world size and verify that the biome distribution and monument frequency meet your community standards.
3

Retrieve the Token

Copy the numerical Seed identified in the map metadata.
4

Deploy to Startup

Input the size and seed into the corresponding fields in your FREAKHOSTING Startup dashboard.


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Last Updated: January 2026 | Rust: World generation verified.