Expanding the Horizon: Custom Topography
One of Rust’s greatest technical strengths is its active community of cartographers. From 1:1 recreations of real-world landscapes to high-detail post-apocalyptic zones, custom maps can breathe new life into a stagnant server. Deploying these environments involves more than a simple file transfer; you must implement the RustEdit Extension to support custom prefabs and use a Level URL to facilitate high-speed content delivery to your players. This guide walk you through the professional deployment of custom map assets on the FREAKHOSTING platform.Difficulty
Advanced
Time
10 Minutes
The RustEdit Technical Extension
The majority of premium-quality custom maps (such as those from Lone.Design) use specialized assets that the vanilla engine cannot initialize natively. The RustEdit DLL provides the necessary bridge for the engine to recognize custom monuments, Bradley APC paths, and complex automated electrical puzzles.Acquire the DLL
Download the latest version of
Oxide.Ext.RustEdit.dll from the official community repository. Ensure the version matches your current server architecture.Initialize Directory
In the Game Panel File Manager, navigate to:
RustDedicated_Data/Managed/Deployment: The Level URL Methodology
While you can host.map files locally, the most reliable technical method is using an external Content Delivery Network (CDN) to maximize player download speeds and prevent server-side bandwidth saturation.
Generate Direct Link
Retrieve the share link. If using Dropbox, you must change the URL conclusion from
dl=0 to dl=1 to instruct the game client to download the binary data directly.Configure Startup
Navigate to the Startup tab in your Game Panel. Locate the Level URL field and paste your modified direct download link.
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Last Updated: January 2026 | Rust: Custom topography active.