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Managing Global Economic Hubs

Implementing an in-game shop provides a important “Currency Sink” for your server’s economy, rewarding active survivors with access to rare components, utility perks, or specialized vehicles like Minicopters. Depending on your community’s architectural design, you can use physical currency via the Economics framework or implement a playtime-based loyalty system via ServerRewards (RP). The FREAKHOSTING platform supports the full technical stack required to maintain a high-performance, visual shopping interface.

Difficulty

Intermediate

Time

5 Minutes

Technical Infrastructure Stack

To host a professional visual shop, you must deploy the following three-layered technical stack within your /oxide/plugins/ directory.
1

Currency Engine

Install Economics (for standard numeric money) or ServerRewards (for points earned through playtime and NPC kills).
2

Asset Rendering

Install the ImageLibrary plugin. This serves as the mandatory technical hook responsible for downloading and caching item icons from the Steam CDN.
3

Visual Interface

Deploy the GUIShop plugin to provide the interactive on-screen menu that players access via chat commands.

Strategic Configuration

The primary logical settings for your marketplace are managed within the GUIShop.json file situated in your /oxide/config/ folder.
  • Economic Balance: Define categories (e.g., Weapons, Resources, Transport) to keep the shop organized.
  • Transaction Logic:
    • Buy Price: The cost required for a player to acquire the item.
    • Sell Price: The reimbursement received when a player trades assets back to the system.
  • Command Execution: You can configure shop entries to execute console commands instead of delivering physical items. This is the professional method for “selling” VIP rank temporary permissions or automated kit access.

Maintaining Economic Integrity

To preserve the longevity of your server wipe, avoid providing “End-Game” raiding tools (e.g., C4, Rockets, or Explosive Ammo) directly within the shop. Instead, focus on selling high-utility components like Gears, Springs, and Tech Trash. This enables players to rebuild following a raid without neutralizing the incentive to explore high-tier monuments.

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Last Updated: January 2026 | Rust: Economy systems established.