Economy Management: Global Shops
An in-game shop provides a vital “sink” for player currency and rewards active survivors with rare items or vehicles like Minicopters. Depending on your server’s design, you can utilize physical currency via Economics or playtime-based points via ServerRewards (RP).
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 5 minutes | Intermediate | January 2026 |
Core Components
To host a visual shop, you must install the following three-layer stack:- Currency Handler: Install Economics (Money) or ServerRewards (Points).
- Image Library: Install the ImageLibrary plugin to handle item icon rendering.
- GUI Interface: Install GUIShop to provide the actual visual menu for players.
Configuring the Shop
Most configuration happens within/oxide/config/GUIShop.json. You can define categories (e.g., Weapons, Resources, Vehicles) and set their buy/sell prices.
- Buy Price: The amount a player pays to receive the item.
- Sell Price: The amount a player receives if they trade their items to the shop.
- Buy Command: You can configure the shop to run console commands instead of giving items, allowing you to “sell” VIP ranks or permissions like
/sethome.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Rust: Economy systems established.