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Powering Community Customization: Oxide

Oxide (now formally known as uMod) is the definitive technical framework for modding the Rust server engine. It functions as a lightweight abstraction layer that enables the execution of C#-based .cs plugins, allowing administrators to implement features ranging from simple gather-rate multipliers to complete economy and RPG systems. By modifying the server’s core assembly binaries, Oxide provides a high-performance environment for community customization without the significant overhead associated with full engine conversions.

Difficulty

Beginner

Time

4 Minutes

Technical Deployment Workflow

FREAKHOSTING has integrated the Oxide installation process directly into our automated startup pipeline, eliminating the need for manual file injection.
1

Access Startup Settings

Log in to the Game Panel and select your active Rust instance. Navigate to the Startup tab in the sidebar.
2

Authorize the Framework

Locate the Oxide / uMod environment variable. Set the toggle to Enabled (or input 1 depending on your interface version).
3

Initialize Automated Patching

Return to the Console tab and click Restart. Our system will programmatically retrieve the latest Oxide binaries and patch your server’s core assemblies during the boot sequence.

Technical Verification

Once the server has achieved an Online status, you must verify that the framework has successfully hooked into the engine.
1

Open the Console

Access the real-time terminal within your Game Panel.
2

Execute Version Audit

Input the following command: oxide.version
3

Review Result

A successful initialization will return specific version metadata for both the Oxide core and the C# compiler. If the console returns “Command not found,” the patching sequence has failed to initialize.


Need Extra Help?

If you encounter any issues, our support team is ready to assist:

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Last Updated: January 2026 | Rust: Oxide framework active.