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Managing Technical Maintenance Cycles

Rust servers are notoriously resource-intensive and prone to “Memory Creep” during prolonged uptime sessions. To maintain a high tickrate (TPS), minimize network jitter, and prevent spontaneous engine-level crashes, it is essential to implement a rigorous automated restart policy. also, effectively communicating your “Wipe Schedule” is the primary factor in maintaining player retention, as survivors are significantly more likely to invest time in a server if they know exactly when the next fresh start is scheduled.

Difficulty

Beginner

Time

5 Minutes

Automated Panel Restarts

The most resilient method for managing maintenance is using the FREAKHOSTING Schedules utility. This system operates independently of the game process, ensuring that even if the server is technically “Frozen,” the reboot sequence will still initialize.
1

Initialize the Task

Navigate to the Schedules tab in your Game Panel and click Create Schedule.
2

Define the Frequency

Assign a descriptive name (e.g., Daily Flush) and set the interval using Cron syntax. For a standard 12-hour cycle, we recommend a low-traffic window such as 04:00 and 16:00.
3

Broadcast Warnings

Add a New Task using the Send Command action.
  • Command: global.say "Server restarting for maintenance in 10 minutes!"
  • Time Offset: Set to 0 seconds.
4

Execute Power Action

Add a final task with the action Power Control -> Restart. Set the Time Offset to 600 seconds to ensure the server only reboots once the warning timer has concluded.

Communicating the World Wipe

While the physical act of wiping the map (purging .sav files) should remain a manual administrative action to prevent data accidents, you can automate the community-facing countdown using the WipeSchedule modification.
By implementing the WipeSchedule plugin, players can execute the /wipe command at any time to view a dynamic countdown timer indicating the end of the current map cycle.

Need Extra Help?

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Last Updated: January 2026 | Rust: Maintenance schedules active.