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Beyond Standard World Generation

While the built-in Random World Generation (RWG) in 7 Days to Die (7D2D) has improved significantly, generating large maps directly on a server can be time-consuming and sometimes results in unpredictable layouts. Advanced third-party tools such as Teragon or KingGen allow you to architect complex, high-quality worlds on your local PC and then upload them to your FREAKHOSTING server for an instantaneous deployment.

Difficulty

Intermediate

Time

15 Minutes

Installation Guide

Follow these steps to migrate your custom-generated world from your local computer to your dedicated server.
1

Generate Your Map Locally

Use Teragon or KingGen on your PC to create a world folder. Before exporting, verify that the city density, road networks, and biome distribution meet your requirements.
2

Identify the Required Files

Locate the generated folder (e.g., CustomWorld8k). It must contain essential files such as map_info.xml, splat3.png, dtm.png, and the prefabs.xml list.
3

Upload to the Worlds Directory

Use the Game Panel File Manager or an SFTP client to upload your entire world folder into the /Data/Worlds/ directory on the server.
4

Configure serverconfig.xml

Open your serverconfig.xml and update the following properties to match your new world:
  • GameWorld: Set this to the exact name of your uploaded folder (e.g., CustomWorld8k).
  • WorldGenSize: Set this to match the dimensions of your map (e.g., 8192 for an 8k map).

Important: Case Sensitivity

Our servers operate within a Linux environment, which is strictly case-sensitive. If your folder is named MyWorld but you define it as myworld in the configuration file, the server will fail to locate the assets and will not initialize correctly.

Finalizing the Deployment

After saving your configuration and restarting the server, monitor the Console tab. You should see log entries indicating that the server is successfully loading the world data from the /Data/Worlds directory.
By using pre-generated maps, you eliminate the CPU-intensive generation process that occurs during the first boot of a new world. This results in significantly faster server startup times and ensures a more consistent experience for your players upon their first login.
If the server begins a new random generation process instead of loading your map, verify that the folder name in /Data/Worlds/ is identical to the GameWorld value in your serverconfig.xml. Also, ensure all necessary PNG and XML files were successfully uploaded.

Need Extra Help?

If you encounter any issues, our support team is ready to assist:

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Last Updated: January 2026 | Exploration: Discover new custom horizons.