Evolution of the Track Surface
One of the most immersive features in Assetto Corsa is dynamic track grip. As vehicles complete laps, rubber is laid down on the tarmac, increasing the available traction for all drivers. This evolution requires drivers to adapt their braking points and cornering speeds as the session progresses, just like in a professional motorsport event.Difficulty
Beginner Friendly
Time
5 Minutes
Configuration Settings
You can fine-tune the grip evolution within yourserver_cfg.ini file under the [DYNAMIC_TRACK] header.
Access the Config File
Log in to your Game Panel, go to the Files tab, and open
server_cfg.ini.Set Initial Grip
SESSION_START: Defines the percentage of traction available at the start of the session.
- Example:
89results in a “Green” track with low initial grip.
Configure Grip Carryover
SESSION_TRANSFER: The percentage of rubber remaining on the track when transitioning between sessions (e.g., from Qualifying to Race).
Impact on Race Strategy
The way you configure these settings defines the tactical landscape of your server.- Green Track (Low Grip)
- Fast Track (High Grip)
Setting a low
SESSION_START (e.g., 85-90%) creates a “Green” track. The surface will be at its grippiest in the final minutes of the session, forcing drivers to time their fastest qualifying laps perfectly.Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
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- Email: [email protected]
Last Updated: January 2026 | Physics: Mastery of the surface.