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Organizing Your Racing Grid

The entry_list.ini file is the fundamental configuration block that determines which vehicles are available on your Assetto Corsa server and who is authorized to drive them. By effectively managing this file, you can assign specific car models to professional racing teams, reserve slots for VIP members using their unique Steam identifiers, and enforce the use of custom liveries for official league events.

Difficulty

Beginner

Time

5 Minutes

Anatomy of an Entry Block

Every individual car slot on your server is defined by a specific block, starting with a numerical identifier (e.g., [CAR_0]).
[CAR_0]
MODEL=ferrari_458_gt3
SKIN=livery_1
DRIVERNAME=TheStig
GUID=76561198000000001 ; SteamID64

Essential Parameters

VariableDescription
MODELThe technical name of the car folder (e.g., ks_mazda_mx5_cup).
SKINThe specific livery folder name located within the car’s content directory.
DRIVERNAMEThe display name for the slot (overridden by the player’s Steam name upon joining).
GUIDThe unique SteamID64 of the driver authorized to use this specific slot.

Implementing Private Reservations

Using the GUID field allows you to create a “VIP” system where only authorized community members can join your server or occupy premium vehicle slots.
If you leave the GUID field empty, the slot remains public. Any player who connects to the server can select and drive that vehicle. This is ideal for open track-day servers.

Technical Recommendations

To lock a slot, you must obtain the player’s 17-digit Steam identifier. You can retrieve this by inputting their Steam profile URL into tools like SteamID.io.
For servers with 30 or more slots, ensure that your MODEL names are precisely accurate. A single typo in the car name will cause the server initialization to fail or prevent the specific car from appearing in the lobby.

Livery Consistency

When hosting league events, ensure that every driver has the custom skin files installed locally. While the server assigns the skin via entry_list.ini, the physical assets must be present on the player’s computer for them to be visible in the simulation.

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Last Updated: January 2026 | Assignments: Organize your grid with precision.