Populating the World
Driving on massive highway maps like Shutoko Revival Project (SRP) can feel empty without a high density of AI traffic. Setting this up requires specific logic files and a specialized server wrapper.
| Reading Time | Difficulty | Last Updated |
|---|---|---|
| 6 minutes | Advanced | January 2026 |
Core Requirements
Natively, the Assetto Corsa dedicated server does not support synchronized AI traffic in multiplayer. To achieve a realistic traffic flow, you must use the CSP Server Wrapper.Technical Checklist:
- AI Splines: The track folder must contain a
fast_lane.aifile to define the path the AI will follow. - CSP Server: You must be running the Custom Shaders Patch (CSP) version of the server executable.
- Traffic Planner: Most high-density traffic setups require a JSON-based traffic planner script to manage spawning and speed variation.
Implementation Workflow
- Populate your
entry_list.iniwith low-poly “Traffic Car” models to save on server performance. - Configure the traffic density and speeds within your
extra_cfg.ymlfile in the CSP section. - Start the server and verify that the AI cars are spawning and following the designated splines.
Support Channels
If you need assistance or have any questions, please contact our support team:- Live Chat: Available on our website
- Website Ticket: Submit a Ticket
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- Email: [email protected]
Last Updated: January 2026 | Traffic: Immersive highway simulation.