Managing a Destructible Ecosystem
The world of Embervale is built upon a fully destructible voxel engine, empowering players to sculpt mountains, excavate subterranean tunnels, and flatten terrain for massive architectural projects. However, unintentional landscaping errors or excessive terrain scarring can occasionally detract from your server’s aesthetic. Understanding the technical logic behind voxel persistence and regeneration is essential for maintaining a clean and navigable world environment. This guide walk you through the procedures for managing and restoring your server’s terrain.Difficulty
Beginner
Time
4 Minutes
Technical Persistence Logic
Enshrouded uses proximity-based logic to determine whether a terrain modification should be persistent or temporary.- Protected Zones (Altar Radius)
- Wilderness Zones (The Wild)
Terrain modifications performed within the active radius of a Flame Altar are considered permanent. These changes are written directly to your world’s database and will not regenerate naturally, regardless of server uptime or player activity.
Procedure for Forcing a Terrain Reset
If you have encountered a significant landscaping error within a protected base zone and need to revert the terrain to its natural state, use the following technical workflow.Deauthorize the Zone
Interact with the responsible Flame Altar and select “Extinguish Flame” to remove the territorial protection. This immediately converts the permanent voxel data into volatile data.
Evacuate the Sector
Ensure all players leave the localized area (chunk). The engine requires the sector to be unloaded from memory to initialize the regeneration logic.
Initialize Engine Reboot
Navigate to the Game Panel and Restart your server.
Need Extra Help?
If you encounter any issues, our support team is ready to assist:- Live Chat: Quick assistance via our website.
- Support Ticket: Open a Ticket
- Discord: Join our Community
- Email: [email protected]
Last Updated: January 2026 | Enshrouded: Voxel logic verified.