Expanding Your Tactical Arsenal
Weapon modifications represent the core gameplay loop for most Garry’s Mod communities, particularly within the DarkRP, MilitaryRP, and Sandbox genres. Selecting the appropriate weapon base is a strategic balance between visual fidelity (animations and attachments) and server-side performance (tickrate and netcode overhead). This guide will help you choose the correct system for your community and ensure your players can use these assets without technical errors.Difficulty
Beginner
Time
5 Minutes
Technical Comparison of Weapon Bases
Choose the framework that best aligns with your server’s performance goals and gameplay depth.| Base Name | Technical Complexity | Performance Impact | Ideal Use Case |
|---|---|---|---|
| M9K | Low | Very Low | High-population DarkRP servers. |
| TFA | Moderate | Moderate | Tactical Sandbox and Serious RP. |
| CW 2.0 | High | Moderate | Attachment-heavy competitive gameplay. |
| ARC9 / ArcCW | Extreme | High | Ultra-realistic combat and simulation. |
Installation & Content Synchronization
Simply uploading the weapon scripts is insufficient. If your players do not possess the corresponding models and textures locally, they will observe floating red “ERROR” markers instead of weaponry.Step 1: Workshop Integration
Initialize the Collection
Add your chosen weapon pack and its mandatory Base Resource to your server’s Steam Workshop Collection.
Advanced Deployment Considerations
The 'Multi-Part' Addon Constraint
The 'Multi-Part' Addon Constraint
Many premium-quality weapon systems (specifically Arc9 and TFA) are distributed across multiple Workshop entries: the Base Logic, the Texture Repository, and the Audio Assets. You must include every component in your collection. Failure to do so will result in silent weapons or the infamous “purple checkered” texture errors.
Optimizing Network Performance
Optimizing Network Performance
High-fidelity weapons use complex netcode for synchronized animations. If you notice server “Hitching” during large firefights, consider using a more lightweight base like M9K or reducing the number of simultaneous active weapon resources.
Need Extra Help?
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Last Updated: January 2026 | GMod: Firepower initialized.