Technical Performance Scaling
Scaling a Garry’s Mod server to support 100+ simultaneous players requires a strategic departure from standard out-of-the-box settings. To maintain a smooth experience, you must optimize how the Source engine calculates physics and how data packets are distributed across the network. By reducing collision precision and widening your network “pipes,” you can significantly mitigate server-side “Hitching” and improve synchronization for players with high-latency connections.Difficulty
Intermediate
Time
7 Minutes
Step 1: Strategic Networking Rates
High-capacity servers require increased bandwidth thresholds to prevent packet loss during intense gameplay events. Append these variables to yourserver.cfg.
Step 2: Physics Engine Optimization
Complex physics interactions (specifically collisions between player-spawned props) are the primary cause of server CPU spikes.| Variable | Recommended Value | Technical Result |
|---|---|---|
gmod_physiterations | 2 | Dramatically improves performance by reducing collision calculation precision. |
sv_turbophysics | 1 | Prevents players from becoming dynamic physics objects when standing on moving props. |
phys_timescale | 1.0 | Do Not Modify: Changing this value will permanently desynchronize movement and gravity. |
Step 3: Tickrate Selection
While competitive FPS titles use 128 Tick, high-population GMod servers (DarkRP/Sandbox) must use lower values to maintain infrastructure stability.- Recommended Threshold: Use 16 or 33 Tick.
- The Risk of High Tickrates: Initializing a server at 66 or 100 Tick with 80+ players will likely overwhelm the single-threaded capacity of the CPU, resulting in massive rubber-banding and frequent player timeouts.
- Implementation: Modify the
-tickratevariable within your Game Panel Startup Settings.
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Last Updated: January 2026 | GMod: Optimization applied.