Technical Content Synchronization
In the Garry’s Mod ecosystem, FastDL is most efficiently implemented through the WorkshopDL protocol. This system uses Valve’s global content delivery network (CDN) to distribute your server’s custom models, high-resolution textures, and unique audio assets to every joining player. By establishing a correct synchronization workflow, you ensure that every participant observes your virtual world exactly as you have architected it, without the distraction of red “ERROR” signs or purple checkered textures.Difficulty
Beginner
Time
7 Minutes
Step 1: Architecting Your Workshop Collection
Your collection serves as the authoritative manifest for all community-made assets required by your server.Initialize the Collection
Navigate to the Steam GMod Workshop and create a new Public Collection.
Populate Content
Add every modification, weapon pack, and map asset you intend to use. Ensure you also include any mandatory “Base” requirements for your selected mods.
Step 2: Server-Side Authorization
Once your collection is published, you must authorize your FREAKHOSTING server to communicate with the Steam Workshop.Access Startup Parameters
Log in to the Game Panel and navigate to the Startup tab.
Configure Identity Keys
- Workshop ID: Paste your numerical Collection ID.
- API Key: Input your unique Steam Web API Key.
Step 3: Forcing Client-Side Downloads
While the server now possesses the assets, the game engine does not automatically instruct joining players to download them. You must create a “Resource Downloader” script.Initialize Lua Script
In the File Manager, navigate to
/garrysmod/lua/autorun/server/ and create a new file named workshop_sync.lua.Need Extra Help?
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Last Updated: January 2026 | GMod: Workshop sync active.